Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Drawagram is a card game based on creativity and interaction that explores the fundamental ideas behind the development of simple time-based data visualizations. Players create visualizations individually on a range of topics, following the guidelines provided by specific cards. The game encourages creativity and innovative thinking and motivates players to find and try different methods to visualize data successfully. By combining learning with gamification, Drawagram offers students, professionals, and educators a fun and accessible way to improve their data literacy.
Description

CCS Concepts: Human-centered computing → Visualization design and evaluation methods; Applied computing → Interactive learning environments; Computing methodologies → Data visualization; Game design and development

        
@inproceedings{
10.2312:visgames.20251163
, booktitle = {
EuroVis Workshop on Visualization Play, Games, and Activities
}, editor = {
Stoiber,Christina
and
Boucher,Magdalena
and
Keck,Mandy
and
Amabili,Lorenzo
and
Raidou,Renata G.
and
Filipov,Velitchko
and
Oliveira,Victor
and
Schetinger,Victor
and
Aigner,Wolfgang
}, title = {{
Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization
}}, author = {
Plankensteiner, Stefanie
and
Stoiber, Christina
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-290-5
}, DOI = {
10.2312/visgames.20251163
} }
Citation