Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Drawagram is a card game based on creativity and interaction that explores the fundamental ideas behind the development of simple time-based data visualizations. Players create visualizations individually on a range of topics, following the guidelines provided by specific cards. The game encourages creativity and innovative thinking and motivates players to find and try different methods to visualize data successfully. By combining learning with gamification, Drawagram offers students, professionals, and educators a fun and accessible way to improve their data literacy.
Description
CCS Concepts: Human-centered computing → Visualization design and evaluation methods; Applied computing → Interactive learning environments; Computing methodologies → Data visualization; Game design and development
@inproceedings{10.2312:visgames.20251163,
booktitle = {EuroVis Workshop on Visualization Play, Games, and Activities},
editor = {Stoiber,Christina and Boucher,Magdalena and Keck,Mandy and Amabili,Lorenzo and Raidou,Renata G. and Filipov,Velitchko and Oliveira,Victor and Schetinger,Victor and Aigner,Wolfgang},
title = {{Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization}},
author = {Plankensteiner, Stefanie and Stoiber, Christina},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-290-5},
DOI = {10.2312/visgames.20251163}
}