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    BlenderCAVE: Easy VR Authoring for Multi-Screen Displays

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    Date
    2021
    Author
    Gascón, Jorge
    Bayona, José M.
    Espadero, José M.
    Otaduy, Miguel A. ORCID
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    Abstract
    BlenderCave is a framework for the fast creation of virtual reality applications for multi-screen display systems. It consists of a set of extensions to the open-source Blender Game Engine (BGE), leveraging the scene creation and real-time rendering capabilities of BGE, and augmenting them with easy-to-setup support for CAVE or Powerwall-type displays. The framework is implemented in a distributed manner, and it contains a virtual camera setup to control the display output, and a lightweight network communication protocol to manage events and synchronize the application state. We demonstrate that, with BlenderCAVE, 3D applications can easily be written in Blender and displayed on multi-screen displays.
    BibTeX
    @inproceedings {10.2312:pt.20111134,
    booktitle = {V Ibero-American Symposium in Computer Graphics},
    editor = {Silva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.},
    title = {{BlenderCAVE: Easy VR Authoring for Multi-Screen Displays}},
    author = {Gascón, Jorge and Bayona, José M. and Espadero, José M. and Otaduy, Miguel A.},
    year = {2021},
    publisher = {The Eurographics Association},
    ISBN = {978-3-03868-152-6},
    DOI = {10.2312/pt.20111134}
    }
    URI
    https://doi.org/10.2312/pt.20111134
    https://diglib.eg.org:443/handle/10.2312/pt20111134
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
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