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dc.contributor.authorWoop, Svenen_US
dc.contributor.authorBenthin, Carstenen_US
dc.contributor.authorWald, Ingoen_US
dc.contributor.authorJohnson, Gregory S.en_US
dc.contributor.authorTabellion, Ericen_US
dc.contributor.editorIngo Wald and Jonathan Ragan-Kelleyen_US
dc.date.accessioned2015-07-06T15:26:32Z
dc.date.available2015-07-06T15:26:32Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-60-6en_US
dc.identifier.issn2079-8679en_US
dc.identifier.urihttp://dx.doi.org/10.2312/hpg.20141092en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/hpg.20141092
dc.description.abstractHair and fur typically consist of a large number of thin, curved, and densely packed strands which are difficult to ray trace efficiently. A tight fitting spatial data structure, such as a bounding volume hierarchy (BVH), is needed to quickly determine which hair a ray hits. However, the large number of hairs can yield a BVH with a large memory footprint (particularly when hairs are pre-tessellated), and curved or diagonal hairs cannot be tightly bounded within axis aligned bounding boxes. In this paper, we describe an approach to ray tracing hair and fur with improved efficiency, by combining parametrically defined hairs with a BVH that uses both axis-aligned and oriented bounding boxes. This BVH exploits similarity in the orientation of neighboring hairs to increase ray culling efficiency compared to purely axis-aligned BVHs. Our approach achieves about 2× the performance of ray tracing pre-tessellated hair models, while requiring significantly less memory.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleExploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Furen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US


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