Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics 2014

Kerzner, Ethan; Salvi, Marco
Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing

Vaidyanathan, Karthik; Salvi, Marco; Toth, Robert; Foley, Tim; Akenine-Möller, Tomas; Nilsson, Jim; Munkberg, Jacob; Hasselgren, Jon; Sugihara, Masamichi; Clarberg, Petrik; Janczak, Tomasz; Lefohn, Aaron
Coarse Pixel Shading

Vinkler, Marek; Vlastimil, Havran
Register Efficient Memory Allocator for GPUs

Keely, Sean
Reduced Precision for Hardware Ray Tracing in GPUs

Woop, Sven; Benthin, Carsten; Wald, Ingo; Johnson, Gregory S.; Tabellion, Eric
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur

Guertin, Jean-Philippe; McGuire, Morgan; Nowrouzezahrai, Derek
A Fast and Stable Feature-Aware Motion Blur Filter

Tsai, Yun-Ta; Steinberger, Markus; Pajak, Dawid; Pulli, Kari
Fast ANN for High-Quality Collaborative Filtering

Krajcevski, Pavel; Manocha, Dinesh
SegTC: Fast Texture Compression using Image Segmentation

Kim, Duksu; Son, Myung-Bae; Kim, Young J.; Hong, Jeong-Mo; Yoon, Sung-eui
Out-of-Core Proximity Computation for Particle-based Fluid Simulations

Schäfer, Henry; Keinert, Benjamin; Nießner, Matthias; Buchenau, Christoph; Guthe, Michael; Stamminger, Marc
Real-Time Deformation of Subdivision Surfaces from Object Collisions

Fuetterling, Valentin; Lojewski, Carsten; Pfreundt, Franz-Josef
High-Performance Delaunay Triangulation for Many-Core Computers

Reichl, Florian; Chajdas, Matthäus G.; Schneider, Jens; Westermann, Rüdiger
Interactive Rendering of Giga-Particle Fluid Simulations

Sugihara, Masamichi; Rauwendaal, Randall; Salvi, Marco
Layered Reflective Shadow Maps for Voxel-based Indirect Illumination

Yusov, Egor
High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting