Show simple item record

dc.contributor.authorLomet, Julienen_US
dc.contributor.authorGaugne, Ronanen_US
dc.contributor.authorGouranton, Valérieen_US
dc.contributor.editorHideaki Uchiyamaen_US
dc.contributor.editorJean-Marie Normanden_US
dc.date.accessioned2022-11-29T07:25:28Z
dc.date.available2022-11-29T07:25:28Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-179-3
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20221282
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20221282
dc.description.abstractOur work contributes to the design and study of artistic collaborative virtual environments through the presentation of immersive and interactive digital artwork installation and the evaluation of the impact of the experience on visitor's emotional state. The experience is centered on a dance performance, involves collaborative spectators who are engaged to the experience through full-body movements, and is structured in three times, a time of relaxation and discovery of the universe, a time of co-creation and a time of co-active contemplation. The collaborative artwork ''Creative Harmony'', was designed within a multidisciplinary team of artists, researchers and computer scientists from different laboratories. The aesthetic of the artistic environment is inspired by the German Romantism painting from 19th century. In order to foster co-presence, each participant of the experience is associated to an avatar that aims to represent both its body and movements. The music is an original composition designed to develop a peaceful and meditative ambiance to the universe of ''Creative Harmony''. The evaluation of the impact on visitor's mood is based on "Brief Mood Introspection Scale" (BMIS), a standard tool widely used in psychological and medical context. We also present an assessment of the experience through the analysis of questionnaires filled by the visitors. We observed a positive increase in the Positive-Tired indicator and a decrease in the Negative-Relaxed indicator, demonstrating the relaxing capabilities of the immersive virtual environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Applied computing -> Performing arts; Computing methodologies -> Virtual reality
dc.subjectApplied computing
dc.subjectPerforming arts
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.titleCould you Relax in an Artistic Co-creative Virtual Reality Experience?en_US
dc.description.seriesinformationICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersCognition
dc.identifier.doi10.2312/egve.20221282
dc.identifier.pages111-119
dc.identifier.pages9 pages


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License