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dc.contributor.authorMarum, Joao Paulo Oliveiraen_US
dc.contributor.authorJones, J. Adamen_US
dc.contributor.authorCunningham, H. Conraden_US
dc.contributor.editorTom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro Morilloen_US
dc.date.accessioned2016-12-07T07:45:05Z
dc.date.available2016-12-07T07:45:05Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-027-7
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20161450
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20161450
dc.description.abstractFunctional Reactive Programing (FRP) is a new paradigm that has been evolving and used in many different fields, i.e.: robotics, user interface and others. FRP was originally developed as a programming paradigm to handle animation and it has since been used as a replacement for the observer pattern in systems that require order and accuracy when handling large numbers of callbacks. Inaccuracy and ordering issues related to callbacks can negatively affect a user's experience when using a virtual environment (VE). We propose a framework for virtual environments, that we believe will improve the design of them through the use of functional reactive capabilities. As a proof of the concept, we are currently developing a FRP-based augmented desktop system that utilizes multiple virtual and real workspaces and gesture interactions for switching between desktop contexts.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFunctional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interactionen_US
dc.description.seriesinformationICAT-EGVE 2016 - Posters and Demos
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egve.20161450
dc.identifier.pages13-14


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