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dc.contributor.authorCuntz, Nicolasen_US
dc.contributor.authorKolb, Andreasen_US
dc.contributor.editorPaolo Cignoni and Jiri Sochoren_US
dc.date.accessioned2015-07-14T12:23:17Z
dc.date.available2015-07-14T12:23:17Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20071042en_US
dc.description.abstractThis paper describes a fast approximate approach for the GPU-based computation of 3D Euclidean distance transforms (DT), i.e. distance fields with associated vector information to the closest object point. Our hierarchical method works on discrete voxel grids and uses a propagation technique, both on a single hierarchy level and between the levels. Using our hierarchical approach, the effort to compute the DT is significantly reduced. It is well suited for applications that mainly rely on exact distance values close to the boundary. Our technique is purely GPU-based. All hierarchical operations are performed on the GPU. A direct comparison with the Jump Flooding Algorithm (JFA) shows that our approach is faster and provides better scaling in speed and precision, while JFA should be preferred in applications that require a more precise DT.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFast Hierarchical 3D Distance Transforms on the GPUen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSP3 - Session 3en_US
dc.identifier.doi10.2312/egs.20071042en_US
dc.identifier.pages93-96en_US


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