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  • Tutorials Volume 2 (2007) 

    Unknown author (2015-07-14)
  • Tutorials Volume 1 (2007) 

    Unknown author (2015-07-14)
  • Visual Mining of Text Collections 

    Minghim, Rosane; Levkowitz, Haim (The Eurographics Association, 2007)
    What happens if you have to examine and reach conclusions from a considerable number of textual documents? If you are faced with this task or with developing tools for completing this task, this tutorial is for you. Examining ...
  • 3D Shape Description and Matching Based on Properties of Real Functions 

    Biasotti, Silvia; Falcidieno, Bianca; Frosini, Patrizio; Giorgi, Daniela; Landi, Claudia; Marini, Simone; Patané, Giuseppe; Spagnuolo, Michela (The Eurographics Association, 2007)
    This tutorial covers a variety of methods for 3D shape matching and retrieval that are characterized by the use of a real-valued function defined on the shape (mapping function) to derive its signature. The methods are ...
  • Advanced Topics in Virtual Garment Simulation 

    Thomaszewski, Bernhard; Wacker, Markus; Straßer, Wolfgang; Lyard, Etienne; Luible, C.; Volino, Pascal; Kasap, M.; Muggeo, V.; Magnenat-Thalmann, Nadia (The Eurographics Association, 2007)
    For more than two decades, cloth simulation has been an active research area in computer graphics. In order to create efficient high-quality animations, techniques from many research fields have to be thoroughly combined. ...
  • Programming the Cell BE for High Performance Graphics 

    D'Amora, Bruce; McCool, Michael (The Eurographics Association, 2007)
    Agenda: Architecture, Programming Models, Basic Programming, Graphics Workloads, Questions
  • Applications of Information Theory to Computer Graphics 

    Sbert, Mateu; Feixas, Miquel; Rigau, Jaume; Viola, Ivan; Chover, Miguel (The Eurographics Association, 2007)
    We present different applications of information theory to computer graphics, based on the use of the measures of entropy, mutual information, f-divergences and generalized entropies. The application areas are hierarchical ...
  • Computational Photography 

    Raskar, Ramesh; Tumblin, Jack; Mohan, Ankit; Agrawal, Amit; Li, Yuanzen (The Eurographics Association, 2007)
    Computational photography combines plentiful computing, digital sensors, modern optics, actuators, probes and smart lights to escape the limitations of traditional film cameras and enables novel imaging applications. ...
  • Capturing Reflectance - From Theory to Practice 

    Lensch, Hendrik P. A.; Goesele, Michael; M¨uller, Gero (The Eurographics Association, 2007)
    One important problem in photorealistic or predictive rendering nowadays is to realistically model the light interaction with objects. Measurements can capture the reflection properties of real world surface, i.e., they ...
  • New Trends in 3D Video 

    Theobalt, Christian; Würmlin, Stephan; Aguiar, Edilson de; Niederberger, Christoph (The Eurographics Association, 2007)
    3D Video is an emerging and challenging research discipline that lives on the boundary between computer vision and computer graphics. The goal of researchers working in the field is to extract spatio-temporal models of ...
  • Inverse Kinematics and Kinetics for Virtual Humanoids 

    Boulic, Ronan; Kulpa, Richard (The Eurographics Association, 2007)
    The present tutorial deals with the use of inverse kinematics and kinetics for postural adaptations of virtual hu- manoids to different kind of constraints. It first proposes an overview of the problematic of this thematic ...
  • Towards the Virtual Physiological Human 

    Magnenat-Thalmann, Nadia; Gilles, Benjamin; Delingette, Hervé; Giachetti, Andrea; Agus, Marco (The Eurographics Association, 2007)
    The objective of this tutorial is to train students and researchers in the various domains involving the modelling and simulation of the human body for medical purposes. Human body representations have been used for centuries ...
  • EG 2007 Course on Populating Virtual Environments with Crowds 

    Thalmann, Daniel; O'Sullivan, Carol; Yersin, Barbara; Maïm, Jonathan; McDonnell, Rachel (The Eurographics Association, 2007)
    For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous Virtual Crowds. Real-time crowds are necessary for ...
  • Haptic Simulation, Perception and Manipulation of Deformable Objects 

    Magnenat-Thalmann, Nadia; Volino, Pascal; Bonanni, Ugo; Summers, Ian R.; Brady, A. C.; Qu, J.; Allerkamp, D.; Fontana, M.; Tarri, F.; Salsedo, F.; Bergamasco, Massimo (The Eurographics Association, 2007)
    This tutorial addresses haptic simulation, perception and manipulation of complex deformable objects in virtual environments (VE). We first introduce HAPTEX, a research project dealing with haptic simulation and perception ...
  • Preface and Table of Contents Vol. 2 

    - (The Eurographics Association, 2007)
    Preface and Table of Contents Vol. 2
  • Preface and Table of Contents Vol. 1 

    - (The Eurographics Association, 2007)
    Preface and Table of Contents Vol. 1
  • Visualization of Multi-variate Scientific Data 

    Bürger, Raphael; Hauser, Helwig (The Eurographics Association, 2007)
    In this state-of-the-art report we discuss relevant research works related to the visualization of complex, multivariate data. We focus on non-classical approaches, i.e. approaches which haven t been discussed in previous ...
  • State of the Art in Ray Tracing Animated Scenes 

    Wald, Ingo; Mark, William R.; Günther, Johannes; Boulos, Solomon; Ize, Thiago; Hunt, Warren; Parker, Steven G.; Shirley, Peter (The Eurographics Association, 2007)
    Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow for interactive use. With faster hardware and algorithmic improvements this has recently changed, and real-time ray tracing ...
  • Shape Representations Based on Simplicial and Cell Complexes 

    Floriani, L. De; Hui, A. (The Eurographics Association, 2007)
    Simplicial and cell complexes are the most common way to discretize 3D shapes and two-, three and higherdimensional scalar fields. In this state-of-the-art report, we review, analyze and compare data structures for simplicial ...
  • The Visual Computing of Projector-Camera Systems 

    Bimber, Oliver; Iwai, Daisuke; Wetzstein, Gordon; Grundhöfer, Anselm (The Eurographics Association, 2007)
    This state-of-the-art report focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projections, such as geometrically complex, colored ...

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