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dc.contributor.authorMorris, Derek Johnen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorAnders Hast and Ivan Violaen_US
dc.date.accessioned2015-07-08T13:37:51Z
dc.date.available2015-07-08T13:37:51Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20101029en_US
dc.description.abstractWe introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- mentation that employs procedural geometry generation to reduce content creation times while retaining artist controlen_US
dc.publisherThe Eurographics Associationen_US
dc.titleGPU Destruction: Real-Time Procedural Demolition of Virtual Environmentsen_US
dc.description.seriesinformationEurographics 2010 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20101029en_US


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    Eurographics 2010 - Posters

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