Exploring and preserving Underwater Cultural Heritage through Play and Learning: the case study of CREAMARE

Abstract
Underwater Cultural Heritage (UCH) plays a crucial role in understanding and preserving our shared cultural past, yet it remains one of the most overlooked and under-communicated aspects of European heritage. Compounding this issue, the oceans, which house this irreplaceable heritage, face significant environmental threats, including pollution and climate change. The CREAMARE project aims to bridge these gaps by utilizing digital technologies to raise awareness about cultural heritage (CH) and environmental preservation, while fostering collaboration between the cultural and creative sectors. Through the development of a serious game (SG), CREAMARE project offers an immersive platform that educates players on the importance of preserving both underwater cultural sites and marine ecosystems. The game provides players with the opportunity to explore 3D digital replicas of nine real UCH sites in the Mediterranean, either provided by cultural institutions or digitally reconstructed through advanced underwater technologies such as photogrammetry. The game's design incorporates a strong narrative, guiding players through a first-person adventure in which they must overcome environmental challenges and solve puzzles related to UCH preservation and ecosystem health. The development of CREAMARE's SG exemplifies a cross-sectorial, collaborative framework, bringing together project partners with creative professionals and cultural institutions selected via open calls. This participatory approach ensured that the game was not only educational but also immersive, combining historical accuracy with environmental awareness. The player's mission involves solving real-world environmental issues, such as pollution and the removal of invasive species, while simultaneously learning about the history of the submerged locations. Through this engaging experience, the game aims to inspire action and foster a deeper understanding of the critical need to protect both cultural heritage and marine ecosystems. This paper focuses on the development and testing phases of the game, highlighting the analysis of feedback from stakeholders, including players, cultural institutions, and game developers, to optimize the game's design and educational impact.
Description

        
@inproceedings{
10.2312:dh.20253131
, booktitle = {
Digital Heritage
}, editor = {
Campana, Stefano
and
Ferdani, Daniele
and
Graf, Holger
and
Guidi, Gabriele
and
Hegarty, Zackary
and
Pescarin, Sofia
and
Remondino, Fabio
}, title = {{
Exploring and preserving Underwater Cultural Heritage through Play and Learning: the case study of CREAMARE
}}, author = {
Bruno, Fabio
and
Cozza, Marco
and
Drouga, Vasiliki
and
Petrányi, Barna
and
Poulet, Daniel
and
Rotondo, Roberto
and
Davidde, Barbara
and
Cozza, Alessandro
and
Isabella, Salvatore
and
Peluso, Raffaele
and
Cuia, Paola di
and
Silic, Ervin
and
Andreo, Felipe Cerezo
and
Pérez-Reverte, Carlota
and
Manglis, Angelos
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-277-6
}, DOI = {
10.2312/dh.20253131
} }
Citation