Exploring and preserving Underwater Cultural Heritage through Play and Learning: the case study of CREAMARE

dc.contributor.authorBruno, Fabioen_US
dc.contributor.authorCozza, Marcoen_US
dc.contributor.authorCozza, Alessandroen_US
dc.contributor.authorIsabella, Salvatoreen_US
dc.contributor.authorPeluso, Raffaeleen_US
dc.contributor.authorCuia, Paola dien_US
dc.contributor.authorSilic, Ervinen_US
dc.contributor.authorAndreo, Felipe Cerezoen_US
dc.contributor.authorPérez-Reverte, Carlotaen_US
dc.contributor.authorManglis, Angelosen_US
dc.contributor.authorDrouga, Vasilikien_US
dc.contributor.authorPetrányi, Barnaen_US
dc.contributor.authorPoulet, Danielen_US
dc.contributor.authorRotondo, Robertoen_US
dc.contributor.authorDavidde, Barbaraen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T21:24:20Z
dc.date.available2025-09-05T21:24:20Z
dc.date.issued2025
dc.description.abstractUnderwater Cultural Heritage (UCH) plays a crucial role in understanding and preserving our shared cultural past, yet it remains one of the most overlooked and under-communicated aspects of European heritage. Compounding this issue, the oceans, which house this irreplaceable heritage, face significant environmental threats, including pollution and climate change. The CREAMARE project aims to bridge these gaps by utilizing digital technologies to raise awareness about cultural heritage (CH) and environmental preservation, while fostering collaboration between the cultural and creative sectors. Through the development of a serious game (SG), CREAMARE project offers an immersive platform that educates players on the importance of preserving both underwater cultural sites and marine ecosystems. The game provides players with the opportunity to explore 3D digital replicas of nine real UCH sites in the Mediterranean, either provided by cultural institutions or digitally reconstructed through advanced underwater technologies such as photogrammetry. The game's design incorporates a strong narrative, guiding players through a first-person adventure in which they must overcome environmental challenges and solve puzzles related to UCH preservation and ecosystem health. The development of CREAMARE's SG exemplifies a cross-sectorial, collaborative framework, bringing together project partners with creative professionals and cultural institutions selected via open calls. This participatory approach ensured that the game was not only educational but also immersive, combining historical accuracy with environmental awareness. The player's mission involves solving real-world environmental issues, such as pollution and the removal of invasive species, while simultaneously learning about the history of the submerged locations. Through this engaging experience, the game aims to inspire action and foster a deeper understanding of the critical need to protect both cultural heritage and marine ecosystems. This paper focuses on the development and testing phases of the game, highlighting the analysis of feedback from stakeholders, including players, cultural institutions, and game developers, to optimize the game's design and educational impact.en_US
dc.description.sectionheadersGame Design Methods and Applications
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253131
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253131
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253131
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleExploring and preserving Underwater Cultural Heritage through Play and Learning: the case study of CREAMAREen_US
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