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dc.contributor.authorLinaza, Maria Teresaen_US
dc.contributor.authorCobos, Yolandaen_US
dc.contributor.authorMentxaka, Jonen_US
dc.contributor.authorCampos, Miren Koroen_US
dc.contributor.authorPenalba, Mauroen_US
dc.contributor.editorD. Arnold and F. Niccolucci and A. Chalmersen_US
dc.date.accessioned2014-01-31T15:18:26Z
dc.date.available2014-01-31T15:18:26Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905674-01-9en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST07/023-030en_US
dc.description.abstractThis paper presents a project called Bidaiatzera based on Augmented Reality technologies for leisure and educational applications with tourist, cultural or socio-economic contents. Augmented Reality technologies provide a seamless interaction with both real and virtual worlds, so that the player can see the real world with superimposed 3D graphical objects providing additional information. Sua is the first prototype based on the board game metaphor with a board, a die and tokens, enhanced by some augmented cards. The player can revive the historical events that took place in Donostia-San Sebastian city in 1813 using Mixed Reality technologies while interacting with other players. This first prototype has been assessed in a real scenario with different target users.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilitiesen_US
dc.titleInteractive Augmented Experiences for Cultural Historical Eventsen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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