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dc.contributor.authorJohnson, Gabeen_US
dc.contributor.authorDo, Ellen Yi-Luenen_US
dc.contributor.editorCindy Grimm and Joseph J. LaViola, Jr.en_US
dc.date.accessioned2014-01-28T18:04:21Z
dc.date.available2014-01-28T18:04:21Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-19-4en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SBM/SBM09/117-124en_US
dc.description.abstractThis article describes sketching games made for the purpose of collecting data about how people make and describe hand-made drawings. The approach leverages human computation, whereby players provide information about drawings in exchange for entertainment. The games facilitate the collection of raw sketch input and associates it with human-provided text descriptions. Researchers may browse and download this data for their own purposes such as training sketch recognizers. Two systems with distinct game mechanics are described: Picturephone and Stellasketch. The system architectures are briefly presented, followed by a discussion of our initial results using sketching games as a research platform for sketch recognition and interaction.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGames For Sketch Data Collectionen_US
dc.description.seriesinformationEUROGRAPHICS Workshop on Sketch-Based Interfaces and Modelingen_US


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