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dc.contributor.authorAggarwal, Vibhoren_US
dc.contributor.authorDebattista, Kurten_US
dc.contributor.authorBashford-Rogers, Thomasen_US
dc.contributor.authorChalmers, Alanen_US
dc.contributor.editorHank Childs and Torsten Kuhlen and Fabio Martonen_US
dc.date.accessioned2013-11-08T10:26:00Z
dc.date.available2013-11-08T10:26:00Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-35-4en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV12/149-158en_US
dc.description.abstractThe computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access to highfidelity animations to organisations which can afford such resources. A desktop grid formed by aggregating idle resources in an institution is an inexpensive alternative, but it is inherently unreliable due to the non-dedicated nature of the architecture. A naive approach to employing desktop grids for rendering animations could lead to potential inconsistencies in the quality of the rendered animation as the available computational performance fluctuates. Hence, fault-tolerant algorithms are required for efficiently utilising a desktop grid. This paper presents a novel fault-tolerant rendering algorithm for generating high-fidelity animations in a user-defined time-constraint. Time-constrained computation provides an elegant way of harnessing desktop grids as otherwise makespan cannot be guaranteed. The algorithm uses multi-dimensional quasi-random sampling for load balancing, aimed at achieving the best visual quality across the whole animation even in the presence of faults. The results show that the presented algorithm is largely insensitive to temporal variations in computational power of a desktop grid, making it suitable for employing in deadline-driven production environments.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.1]: Hardware Architecture- Parallel processing; Computer Graphics [I.3.2]: Graphics Systems-Distributed/network graphics; Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Animation; Computer Graphics [I.3.7]: Three- Dimensional Graphics and Realism-Ray tracing;en_US
dc.titleTime-constrained Animation Rendering on Desktop Gridsen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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