High-Quality Parallel Depth-of-Field Using Line Samples

Loading...
Thumbnail Image
Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a parallel method for rendering high-quality depth-of-field effects using continuous-domain line samples, and demonstrate its high performance on commodity GPUs. Our method runs at interactive rates and has very low noise. Our exploration of the problem carefully considers implementation alternatives, and transforms an originally unbounded storage requirement to a small fixed requirement using heuristics to maintain quality. We also propose a novel blur-dependent level-of-detail scheme that helps accelerate rendering without undesirable artifacts. Our method consistently runs 4 to 5x faster than an equivalent point sampler with better image quality. Our method draws parallels to related work in rendering multi-fragment effects.
Description

        
@inproceedings{
10.2312:EGGH/HPG12/023-031
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
}, editor = {
Carsten Dachsbacher and Jacob Munkberg and Jacopo Pantaleoni
}, title = {{
High-Quality Parallel Depth-of-Field Using Line Samples
}}, author = {
Tzeng, Stanley
 and
Patney, Anjul
 and
Davidson, Andrew
 and
Ebeida, Mohamed S.
 and
Mitchell, Scott A.
 and
Owens, John D.
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8679
}, ISBN = {
978-3-905674-41-5
}, DOI = {
10.2312/EGGH/HPG12/023-031
} }
Citation