Search
Now showing items 11-20 of 340
Example-Based Brushes for Coherent Stylized Renderings
(Association for Computing Machinery, Inc (ACM), 2017)
Painterly stylization is the cornerstone of non-photorealistic render- ing. Inspired by the versatility of paint as a physical medium, exist- ing methods target intuitive interfaces that mimic physical brushes, providing ...
Connectivity-preserving Smooth Surface Filling with Sharp Features
(The Eurographics Association, 2019)
We present a method for constructing a surface mesh filling gaps between the boundaries of multiple disconnected input components. Unlike previous works, our method pays special attention to preserving both the connectivity ...
Efficient Unified Stokes using a Polynomial Reduced Fluid Model
(The Eurographics Association, 2020)
Unsteady Stokes solvers, coupling stress and pressure forces, are a key component of accurate free surface simulators for highly viscous fluids. Because of the simultaneous application of stress and pressure terms, this ...
MatMorpher: A Morphing Operator for SVBRDFs
(The Eurographics Association, 2021)
We present a novel morphing operator for spatially-varying bidirectional reflectance distribution functions. Our operator takes as input digital materials modeled using a set of 2D texture maps which control the typical ...
Capturing Floor Exercise from Multiple Panning-Zooming Cameras
(The Eurographics Association, 2018)
By panning and zooming camera, a system of the multiple cameras can obtain wider range of common field of views. It means that an image based motion capture system can measure bodies in motion of wider range. To do so, a ...
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer
(The Eurographics Association, 2021)
Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
(The Eurographics Association, 2021)
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
Single-image Full-body Human Relighting
(The Eurographics Association, 2021)
We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging precomputed radiance transfer (PRT) and ...
Compressed Bounding Volume Hierarchies for Efficient Ray Tracing of Disperse Hair
(The Eurographics Association, 2018)
Ray traced human hair is becoming more and more ubiquitous in photorealistic image synthesis. Despite hierarchical data structures for accelerated ray tracing, performance suffers from the bad separability inherent with ...
GPU-based Real-time Cloth Simulation for Virtual Try-on
(The Eurographics Association, 2018)
We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...