Now showing items 1-20 of 1871

    • Frontmatter OpenSG 2013 

      Dirk Reiners (The Eurographics Association, 2003)
    • Table of Contents and Preface 

      Peter Hall and Philip Willis (The Eurographics Association, 2003)
    • Organisation 

      Peter Hall and Philip Willis (The Eurographics Association, 2003)
    • A Flexible and Versatile Studio for Synchronized Multi-View Video Recording 

      Theobalt, C.; Li, M.; Magnor, M.A.; Seidel, H.-P. (The Eurographics Association, 2003)
      In recent years, the convergence of computer vision and computer graphics has put forth new research areas that work on scene reconstruction from and analysis of multi-view video footage. In free-viewpoint video, for ...
    • Towards A 3D Virtual Studio for Human Appearance Capture 

      Starck, J.; Hilton, A. (The Eurographics Association, 2003)
      This paper introduces the concept of a ''3D Virtual Studio'' for human appearance capture, akin to the motion capture studio for human motion tracking. Ultimately the 3D Virtual Studio should enable video-realistic ...
    • Semi-Automated Logging for Professional Media Applications 

      Mateer, J.W.; Robinson, J.A. (The Eurographics Association, 2003)
      We report a novel method for logging and annotating video footage specifically for professional post-production and archivist end users. SALSA - Semi-Automated Logging with Semantic Annotation - is a hybrid system that ...
    • Frontiers in 3D Photography: Reflectance and Motion 

      Seitz, Steve (The Eurographics Association, 2003)
      The last decade has seen great progress in 3D shape capture technology, both in terms of research ad- vances and successful commercial systems. So why don't most people own 3D cameras? Aside from such issues as expense and ...
    • An Eigenvector Method for Surface Recovery 

      Robles-Kelly, A.; Hancock, E.R. (The Eurographics Association, 2003)
      In this paper we explore how spectral methods for graph seriation can be used to develop a new shape-fromshading algorithm. We characterise the field of surface normals using a transition matrix whose elements are computed ...
    • A Region Adjacency Tree Approach to the Detection and Design of Fiducials 

      Costanza, E.; Robinson, J. (The Eurographics Association, 2003)
      We report a topological approach to fiducial recognition for real-time applications. Independence from geometry makes the system tolerant to severe distortion, and allows encoding of extra information. The method is based ...
    • Parallel Stereo Visualization For ClustersWith OpenInventor: A Case Study For The Automotive Industry 

      Vega, Fernando; Suÿner, Gerd; Reuding, Thomas; Greiner, Günther (The Eurographics Association, 2003)
      Stereo visualization is an area which can greatly benefit from cluster computing due to the parallelizable nature of the rendering task. In order to implement this idea, we have developed a novel software architecture which ...
    • Efficient 3D Content Creation using Point Sampled Geometry 

      Gross, Markus (The Eurographics Association, 2003)
      In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ...
    • Use and Re-use of Facial Motion CaptureData 

      Lorenzo, M.S.; Edge, J.D.; King, S.A.; Maddock, S. (The Eurographics Association, 2003)
      Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...
    • Prometheus: Facial Modelling, Tracking and Puppetry 

      Thorne, J.M.; Chatting, D.J. (The Eurographics Association, 2003)
      The Prometheus project sought to create a real-time production chain for 3D content. This paper summarises the techniques that were developed for facial modelling, tracking and puppetry. The process used for creating ...
    • Iterative Multi-Planar Camera Calibration: Improving Stability using Model Selection 

      Vigueras, J.F.; Berger, M.-O.; Simon, G. (The Eurographics Association, 2003)
      Tracking, or camera pose determination, is the main technical challenge in numerous applications in computer vision and especially in Augmented Reality. However, pose computation processes commonly exhibit some fluctuations ...
    • A Vision-Based Location System using Fiducials 

      Johnston, D.J.; Clark, A.F. (The Eurographics Association, 2003)
      A system for vision-based ego location using 'targets' or 'fiducials' is described. The system is robust and operates on commodity hardware in real time. The accuracy of the system is assessed and found to be good enough ...
    • Models from Image Triplets using Epipolar Gradient Features 

      Vincent, É.; Laganière, R. (The Eurographics Association, 2003)
      In an application where sparse matching of feature points is used towards fast scene reconstruction, the choice of the type of features to be matched has an important impact on the quality of the resulting model. In this ...
    • Coding 3D Facial Models forMugshot Applications 

      Hyde, J.; Robinson, J. (The Eurographics Association, 2003)
      Three-dimensional information about a human face may have some correlation with the colour information present in its flat texture image. In order to maximise the available information for human identification of faces, a ...
    • User Interfaces for Mobile Augmented Reality Systems 

      Feiner, Steve (The Eurographics Association, 2003)
      What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...
    • The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing 

      Dietrich, Andreas; Wald, Ingo; Benthin, Carsten; Slusallek, Philipp (The Eurographics Association, 2003)
      For more than a decade now, interactive graphics has been shaped by triangle rasterization technology and the corresponding OpenGL graphics API. Since recently, however, interactive ray tracing is becoming a reality, and ...
    • Preserving Realism in Real-Time Rendering of Bidirectional Texture Functions 

      Meseth, Jan; Müller, Gero; Klein, Reinhard (The Eurographics Association, 2003)
      The Bidirectional Texture Function (BTF) is a suitable representation for the appearance of highly detailed surface structures under varying illumination and viewing conditions. Since real-time rendering of the full BTF ...