Now showing items 1-20 of 37

    • Use of a 3D Graphical User Interface in Microelectronics Learning and Simulation of an Industrial Application 

      Bilotta, E.; Pantano, P.; Rinaudo, S.; Servidio, R.; Talarico, V. (The Eurographics Association, 2007)
      The COMSON project (COupled Multiscale Simulation and Optimization in Nanoelectronics) is a Marie Curie Research Training Network (RTN) supported by the European Commission within the 6th Framework Research Programme of ...
    • Dynamic Rail Inspection by Vision System 

      Cerniglia, D.; Nigrelli, V.; Prior, F. (The Eurographics Association, 2007)
      Current in-field rail track ultrasonic inspection technologies, requiring contact between the probes and the rail surface, show limitations as defect detection is affected by rail surface condition, rail head geometry and ...
    • Product Design, Reverse Engineering, Rapid Prototyping - a Case Study in Cutlery Production 

      Magrassi, Grazia; Bordegoni, Monica (The Eurographics Association, 2007)
      Reverse Engineering and Rapid Prototyping are consolidated practices in the industrial product design process. In any case, best practices should be set up according to the type of product and of objectives. This paper ...
    • Developing a Virtual Training System in Aeronautical Industry 

      Gironimo, G. Di; Guida, M. (The Eurographics Association, 2007)
      The paper deals with the developing of a virtual training system to be implemented in an aeronautic company. The strength of the training method based on the use of Virtual Reality is the high degree of interactivity that ...
    • The Dance of the Air: a Case Study in Interactive Digital Art 

      Cuoghi, E.; Gherardi, R.; Toldo, R. (The Eurographics Association, 2007)
      This paper describes the conception and realization of an interactive art installation called The Dance of the Air . The whole process is taken as a case study for the different challenges encounteredduring the implementation ...
    • Real Positioning in Virtual Environments Using Game Engines 

      Chiara, Rosario De; Santo, Valentina Di; Erra, Ugo; Scarano, Vittorio (The Eurographics Association, 2007)
      Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In ...
    • Patterns of Creativity in Design 

      Bilotta, E.; Pantano, P. (The Eurographics Association, 2007)
      One of the most remarkable features of the human mind is its creativity. During the course of this talk we shall be presenting some examples of the creative use of scientific models such as Chua's attractors and Cellular ...
    • Multiple Techniques Approach to the 3D Virtual Reconstruction of Cultural Heritage 

      Gonzo, L.; Voltolini, F.; Girardi, S.; Rizzi, A.; Remondino, F.; El-Hakim, S. F. (The Eurographics Association, 2007)
      According to an UNESCO survey, Italy accounts for more than half of the Cultural Heritage of the entire world. Italy's Cultural Heritage therefore represents an enormous wealth not only for the country itself but also for ...
    • Benefits of Innovative Technologies for "Territorial Communication": the Case of Study "Virtual Museum Net of Magna Graecia" 

      Bertacchini, P. A.; Dell'Accio, A.; Mallamaci, L.; Pantano, E. (The Eurographics Association, 2007)
      Territorial communication aims at giving visibility and recognizability to a particular territory by emphasizing its distinctive aspects. It does not only supply information, but it has also a persuasive function, exciting ...
    • Daily Life in the Middle Ages - Parma in the Cathedral Age 

      Guidazzoli, Antonella; Ponti, Francesca Delli (The Eurographics Association, 2007)
      This experience is the result of a close interaction between computer science and historical studies. Technological knowledge and new tools for virtual reconstruction are not sufficient for Cultural Heritage philological ...
    • Modelling and Animation of Theatrical Greek Masks in an Authoring System 

      Bertacchini, P. A.; Bilotta, E.; Pantano, P.; Battiato, S.; Cronin, M.; Blasi, G. Di; Talarico, A.; Tavernise, A. (The Eurographics Association, 2007)
      This paper describes an authoring system for modelling Greek virtual masks that express emotions for synchronising their facial movements with pre-recorded speech files, and for creating theatrical performances. The system ...
    • Techniques for Computer Assisted Surgery 

      Turini, G.; Pietroni, N.; Ganovelli, F.; Scopigno, R. (The Eurographics Association, 2007)
      In the recent decades robotic and computer science have been gaining more and more relevance in all aspects of our lives. In surgery, for example, they gave birth to procedures that would be impossible to perform otherwise ...
    • Medical Visualization with New Generation Spatial 3D Displays 

      Agus, Marco; Bettio, Fabio; Gobbetti, Enrico; Pintore, Giovanni (The Eurographics Association, 2007)
      In this paper the capabilities of a modern spatial 3D display are exploited for medical visualization tasks. The systemgives multiple viewers the illusion of seeing virtual objects floating at fixed physical locations. The ...
    • Methods for Spatial Data Quality of 3D City Models 

      Krämer, Michel; Haist, Jörg; Reitz, Thorsten (The Eurographics Association, 2007)
      3D city models are nowadays used in very different applications. Due to this, the commercial exchange and, thus, the demand for high quality data becomes more and more important. We describe a quality model that defines ...
    • Collaborative Visualization of Sensor Data Through a Subscription based Architecture 

      Witzel, M.; Andreolli, M.; Conti, G.; Amicis, R. De; Araújo, B. De; Jota, R.; Jorge, J. (The Eurographics Association, 2007)
      In this paper we propose a collaborative prototype for the integration of Geographical Information System (GIS) sensor data into a distributed architecture for Virtual Reality. Sensor data of various origin and classified ...
    • A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds 

      Bettio, Fabio; Giachetti, Andrea; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni (The Eurographics Association, 2007)
      We present a practical approach for developing interactive environments that allows humans to interact with large complex 3D models without them having to manually operate input devices. The system provides support for ...
    • "Beyond the desktop, Out of the Office..." Designing Interactive Graphics Applications for Mobile Devices 

      Chittaro, Luca (The Eurographics Association, 2007)
      The recent availability of increasingly powerful PDAs and mobile phones is making it possible to develop new applications based on interactive (2D as well as 3D) graphics. However, limitations of mobile devices and the ...
    • Mobile Presence - a Computer Graphics Utopia? 

      Stork, Andre; Danch, Daniel (The Eurographics Association, 2007)
      In this paper we set out a future scenario of mobile presence. We will define our understanding of the term mobile presence. We will derive the requirements imposed by mobile presence with respect to computer graphics and ...
    • ImaginationTOOLS (TM)- A 3D Environment for Learning and Playing Music 

      Bilotta, E.; Pantano, P.; Bertacchini, F.; Gabriele, L.; Longo, G.; Mazzeo, V.; Rizzuti, C.; Talarico, A.; Tocci, G.; Vena, S. (The Eurographics Association, 2007)
      In this paper, we present ImaginationTOOLS, a software which uses mathematical models to generate, analyse and synthesize sound and music. User learns in an imaginary 3D-city basic concepts on mathematical models and music ...
    • A Mixed Environment for Ergonomics Tests: Tuning of Stereo Viewing Parameters 

      Bordegoni, Monica; Caruso, Giandomenico; Ferrise, Francesco; Giraudo, Umberto (The Eurographics Association, 2007)
      Virtual Reality and related technologies are becoming a common practice in the design industry in general and more specifically in the automotive field. By the joined use of virtual prototyping methodologies it is possible ...