Now showing items 1-20 of 388

    • 12DoF Interaction for Scientific Visualisation 

      Turner, Martin J.; Morris, Tim; Sandoval, Mario (The Eurographics Association, 2017)
      This short extended abstract investigates human-computer interactions in relation to a specific Six Degree of Freedom (6DoF) input device; described is the driver development and calibration required for a novel piece of ...
    • 3D Modelling of Complex Biological Structures: The Oviduct 

      Burkitt, Mark; Romano, Daniela M.; Walker, Dawn C.; Fazeli, Alireza (The Eurographics Association, 2010)
      A novel technique using a particle system constrained by Newtonian forces is presented for the algorithmic construction of small scale, complex 3D biological structures based on real world biological data. This allows ...
    • A 3D Visualisation Environment Modelling the Evolution of North-West Europe since the Last Glacial Maximum 

      Wainwright, Adam; Varsamidis, Thomas; Scourse, James (The Eurographics Association, 2007)
      This work in progress aims to provide an interactive 3D visualisation allowing real time manipulation of glacial isostatic adjustment (GIA) model output data which reconstructs the ice distribution and coastline position ...
    • 3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation 

      Roberts, Jonathan C.; Mearman, Joseph W.; Butcher, Peter W. S.; Al-Maneea, Hayder M.; Ritsos, Panagiotis D. (The Eurographics Association, 2021)
      We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings ...
    • Accelerating Raycasting Utilizing Volume Segmentation of Industrial CT Data 

      Frey, Steffen; Ertl, Thomas (The Eurographics Association, 2009)
      We propose a flexible acceleration technique for raycasting targeted at industrial CT data and the context of material deficiency checking. Utilizing volume segmentation that is typically employed for object analysis, GPU ...
    • Accelerating Surface Tension Calculation in SPH via Particle Classification and Monte Carlo Integration 

      Zorrilla, Fernando; Sappl, Johannes; Rauch, Wolfgang; Harders, Matthias (The Eurographics Association, 2019)
      Surface tension has a strong influence on the shape of fluid interfaces. We propose a method to calculate the corresponding forces efficiently. In contrast to several previous approaches, we discriminate to this end between ...
    • Accurate and Marker-less Head Tracking Using Depth Sensors 

      Breidt, Martin; Bülthoff, Heinrich H.; Curio, Cristóbal (The Eurographics Association, 2013)
      Parameterized, high-fidelity 3D surface models can not only be used for rendering animations in the context of Computer Graphics (CG), but have become increasingly popular for analyzing data, and thus making these accessible ...
    • Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D 

      Vassallo, Elaine; Spina, Sandro; Debattista, Kurt (The Eurographics Association, 2013)
      The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
    • Adaptive Infrastructure for Visual Computing 

      Brodlie, K. W.; Brooke, J.; Chen, M.; Chisnall, D.; Hughes, C. J.; John, Nigel W.; Jones, M. W.; Riding, M.; Roard, N.; Turner, M.; Wood, J. D. (The Eurographics Association, 2007)
      Recent hardware and software advances have demonstrated that it is now practicable to run large visual computing tasks over heterogeneous hardware with output on multiple types of display devices. As the complexity of the ...
    • An Adaptive Sampling Approach to Incompressible Particle-Based Fluid 

      Hong, Woosuck; House, Donald H.; Keyser, John (The Eurographics Association, 2009)
      We describe an adaptive particle-based technique for simulating incompressible fluid that uses an octree structure to compute inter-particle interactions and to compute the pressure field. Our method extends the hybrid ...
    • Adi's Maze and the Research Arcade: A Long-term Study on the Impact of Gendered Representation on Player Preferences 

      Headleand, Christopher J.; Davies, Bethany; Williams, Benjamin (The Eurographics Association, 2021)
      Gender representation in games is a much discussed topic in the field of games design. A number of papers have explored the issues around sexist, and sexualised representation, and there even evidence that the assumed ...
    • Advanced, Automatic Stream Surface Seeding and Filtering 

      Edmunds, Matt; Laramee, Robert S.; Chen, Guoning; Zhang, Eugene; Max, Nelson (The Eurographics Association, 2012)
      The placement or seeding of stream surfaces in 3D flow fields faces a number of challenges. These challenges include perception, occlusion, and the appropriate representation of flow characteristics. A variety of streamline ...
    • Advantages of 3D Extraction and Spatial Awareness within a Videoconferencing Environment 

      Rodriguez-Frias, Myrna M.; Morris, Tim; Turner, Martin; Rowley, Andrew (The Eurographics Association, 2011)
      This work-in-progress paper describes some of the issues, and lists proposed use-case scenarios, for the development of a real-time multi-participant 3D enhanced videoconferencing system. We are interested in creating a ...
    • Advantages of allowing Hexagonal Pixels to be used as a Boundary Description Format 

      Turner, Martin J. (The Eurographics Association, 2007)
      This paper considers some algorithmic extensions and some specific advantages when using a hexagonal pixel array as compared with the usual practice of using a rectangular or square pixel raster array. Discussed are some ...
    • Aesthetic-Interaction: Exploring the Importance of the Visual Aesthetic in the Creation of Engaging Photorealistic VR Environments 

      Carroll, Fiona (The Eurographics Association, 2009)
      Nearly forty years since its conception, the medium of VR is still an enigma. In many ways, it is a medium that still lacks its own uniform language. VR, and particularly photorealistic VR, is a medium that is so occupied ...
    • Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields 

      Karmakham, Twin; Richmond, Paul; Romano, Daniela M. (The Eurographics Association, 2010)
      A large scale pedestrian simulation method, implemented with an agent based modelling paradigm, is presented within this paper. It allows rapid prototyping and real-time modifications, suitable for quick generation and ...
    • Airborne Ultrasound Pulse Force Device for Palpation Simulation 

      Hung, Gary M.; John, Nigel W. (The Eurographics Association, 2011)
      This research is investigating the use of acoustic radiation pressure from ultrasound emitters to produce tactile feedback in medical simulators. An initial application would be to simulate a pulse palpation where the ...
    • An Aliasing Theory of Shadow Mapping 

      Zhang, Fan; Zhao, Chong; Sun, Hanqiu (The Eurographics Association, 2009)
      Shadow mapping is a popular image-based technique for real-time shadow rendering. Although numerous improvements have been made to help anti-aliasing in shadow mapping, there is a lack of mathematical tools that allow us ...
    • Amplitude Modulated Line-Based Halftoning 

      Ahmed, Abdalla G. M.; Deussen, Oliver (The Eurographics Association, 2016)
      We present a new approach for line-based halftoning of images, where banks of waveforms are modulated by the gray levels of the rendered image. We present examples that employ sinusoidal and triangular waveforms, and ...
    • Analyzing and Visualizing Multivariate Volumetric Scalar Data and Their Uncertainties 

      Ma, Ji; Murphy, D.; O'Mathuna, C.; Hayes, M.; Provan, G. (The Eurographics Association, 2012)
      Data sets from the real world and most scientific simulations are known to be imperfect, often incorporating uncertainty information. Exploration and analysis of such variable data can lead to inaccurate or even incorrect ...