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Measuring Realism in Hair Rendering
(The Eurographics Association, 2013)
Visualisation of hair is an extremely complex problem within the field of Computer Graphics. Over the last 10 years, huge strides have been made in the area of physically-based hair rendering, giving rise to many applications ...
A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers
(The Eurographics Association, 2013)
Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and ...
Crossmodal Perception in Immersive Environments
(The Eurographics Association, 2016)
With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ...
Augmented Reality for Web - A New Interaction Method Without Markers
(The Eurographics Association, 2021)
In the new age of omnipresent internet, browsers are accessible on every device in everyday's life. Thus it is also needed new interaction methods to facilitate the interaction through browser. Augmented reality is one of ...
Volume-Surface Collision Detection
(The Eurographics Association, 2021)
The presence or not of collisions between objects is usually required to study the interaction between them, increasing the realism in virtual environments. Collision detection between polygonal objects has been widely ...