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The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction
(The Eurographics Association, 2010)
A major challenge in Virtual Reality (VR) is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently has high-fidelity rendering become close to interactive rates ...
Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging
(The Eurographics Association, 2012)
In this paper we introduce Stereoscopic High Dynamic Range (SHDR) Imagery which is a novel tecnique that combines high dynamic range imaging and stereoscopy. Stereoscopic imaging captures two images representing the views ...
Light Clustering for Dynamic Image Based Lighting
(The Eurographics Association, 2012)
High Dynamic Range (HDR) imagery has made it possible to relight virtual objects accurately with the captured lighting. This technique, called Image Based Lighting (IBL), is a commonly used to render scenes using real-world ...
Selective BRDFs for High Fidelity Rendering
(The Eurographics Association, 2016)
High fidelity rendering systems rely on accurate material representations to produce a realistic visual appearance. However, these accurate models can be slow to evaluate. This work presents an approach for approximating ...
A Calibrated Olfactory Display for High Fidelity Virtual Environments
(The Eurographics Association, 2016)
Olfactory displays provide a means to reproduce olfactory stimuli for use in virtual environments. Many of the designs produced by researchers, strive to provide stimuli quickly to users and focus on improving usability ...