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Auto-Tuning Complex Array Layouts for GPUs
(The Eurographics Association, 2014)
The continuing evolution of Graphics Processing Units (GPU) has shown rapid performance increases over the years. But with each new hardware generation, the constraints for programming them efficiently have changed. Programs ...
Parallel Progressive Mesh Editing
(The Eurographics Association, 2014)
Highly detailed models are commonly used in computer games and other interactive rendering applications. Intuitive editing methods are thus also required in addition to rendering algorithms. Progressive meshes are often ...