Now showing items 1-20 of 106

    • 3D Timeline: Reverse Engineering of a Part-based Provenance from Consecutive 3D Models 

      Dobos, Jozef; Mitra, Niloy J.; Steed, Anthony (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel tool for reverse engineering of modeling histories from consecutive 3D files based on a timeline abstraction. Although a timeline interface is commonly used in 3D modeling packages for animations, it has ...
    • 3D Video: from Capture to Diffusion 

      Rémion, Yannick; Lucas, Laurent; Loscos, Céline (The Eurographics Association, 2014)
      While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D ...
    • 4D Video Textures for Interactive Character Appearance 

      Casas, Dan; Volino, Marco; Collomosse, John; Hilton, Adrian (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      animation from a database of 4D actor performance captured in a multiple camera studio. 4D performance capture reconstructs dynamic shape and appearance over time but is limited to free-viewpoint video replay of the same ...
    • Accurate and Efficient Lighting for Skinned Models 

      Tarini, Marco; Panozzo, Daniele; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In the context of real-time, GPU-based rendering of animated skinned meshes, we propose a new algorithm to compute surface normals with minimal overhead both in terms of the memory footprint and the required per-vertex ...
    • Adaptive Texture Space Shading for Stochastic Rendering 

      Andersson, Magnus; Hasselgren, Jon; Toth, Robert; Akenine-Möller, Tomas (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      When rendering effects such as motion blur and defocus blur, shading can become very expensive if done in a naïve way, i.e. shading each visibility sample. To improve performance, previous work often decouple shading from ...
    • Analogy-Driven 3D Style Transfer 

      Ma, Chongyang; Huang, Haibin; Sheffer, Alla; Kalogerakis, Evangelos; Wang, Rui (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Style transfer aims to apply the style of an exemplar model to a target one, while retaining the target s structure. The main challenge in this process is to algorithmically distinguish style from structure, a high-level, ...
    • AR-TagBrowse: Annotating and Browsing 3D Objects on Mobile Devices 

      Eftaxopoulos, Evangelos; Vasilakis, Andreas; Fudos, Ioannis (The Eurographics Association, 2014)
      We report on the development of a novel interactive augmented reality app called AR-TagBrowse, built on Unity 3D that enables users to tag and browse 3D objects. Users upload 3D objects (polygonal representation and diffuse ...
    • Art-Photographic Detail Enhancement 

      Son, Minjung; Lee, Yunjin; Kang, Henry; Lee, Seungyong (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel method for enhancing details in a digital photograph, inspired by the principle of art photography. In contrast to the previous methods that primarily rely on tone scaling, our technique provides a ...
    • Automatic Generation of Tourist Brochures 

      Birsak, Michael; Musialski, Przemyslaw; Wonka, Peter; Wimmer, Michael (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel framework for the automatic generation of tourist brochures that include routing instructions and additional information presented in the form of so-called detail lenses. The first contribution of this ...
    • Bayesian and Quasi Monte Carlo Spherical Integration for Illumination Integrals 

      Marques, Ricardo; Bouville, Christian; Bouatouch, Kadi (The Eurographics Association, 2014)
      The spherical sampling of the incident radiance function entails a high computational cost. Therefore the illumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of ...
    • Clean Color: Improving Multi-filament 3D Prints 

      Hergel, Jean; Lefebvre, Sylvain (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Fused Filament Fabrication is an additive manufacturing process by which a 3D object is created from plastic filament. The filament is pushed through a hot nozzle where it melts. The nozzle deposits plastic layer after ...
    • Coded Exposure HDR Light-Field Video Recording 

      Schedl, David C.; Birklbauer, Clemens; Bimber, Oliver (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Capturing exposure sequences to compute high dynamic range (HDR) images causes motion blur in cases of camera movement. This also applies to light-field cameras: frames rendered from multiple blurred HDR lightfield ...
    • Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction 

      Nießner, Matthias; Dai, Angela; Fisher, Matthew (The Eurographics Association, 2014)
      We present a novel method to improve the robustness of real-time 3D surface reconstruction by incorporating inertial sensor data when determining inter-frame alignment. With commodity inertial sensors, we can significantly ...
    • Compressing Dynamic Meshes with Geometric Laplacians 

      Vasa, Libor; Marras, Stefano; Hormann, Kai; Brunnett, Guido (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      This paper addresses the problem of representing dynamic 3D meshes in a compact way, so that they can be stored and transmitted efficiently. We focus on sequences of triangle meshes with shared connectivity, avoiding the ...
    • Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents 

      Pal, Kazim; Schüller, Christian; Panozzo, Daniele; Sorkine-Hornung, Olga; Weyrich, Tim (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present an interactive method to restore severely damaged historical parchments. When damaged by heat in a fire, such manuscripts undergo a complex deformation and contain various geometric distortions such as wrinkling, ...
    • Crack-free Rendering of Dynamically Tesselated B-Rep Models 

      Claux, Frédéric; Barthe, Loïc; Vanderhaeghe, David; Jessel, Jean-Pierre; Paulin, Mathias (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We propose a versatile pipeline to render B-Rep models interactively, precisely and without rendering-related artifacts such as cracks. Our rendering method is based on dynamic surface evaluation using both tesselation and ...
    • Crowd Sculpting: A Space-time Sculpting Method for Populating Virtual Environments 

      Jordao, Kevin; Pettré, Julien; Christie, Marc; Cani, Marie-Paule (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We introduce "Crowd Sculpting": a method to interactively design populated environments by using intuitive deformation gestures to drive both the spatial coverage and the temporal sequencing of a crowd motion. Our approach ...
    • CSG Feature Trees from Engineering Sketches of Polyhedral Shapes 

      Plumed, Raquel; Company, Pedro; Varley, Peter A. C.; Martin, Ralph R. (The Eurographics Association, 2014)
      We give a method to obtain a 3D CSG model from a 2D engineering wireframe sketch which depicts a polyhedral shape. The method finds a CSG feature tree compatible with a reverse design history of a 2D line-drawing obtained ...
    • Data Driven Assembly of Procedurally Modeled Facilities 

      Bishop, M. Scott; Ferrer, Josè; Max, Nelson (The Eurographics Association, 2014)
      We present a method to arrange components of industrial facilities in a constrained site footprint. We use a probabilistic graphical model of industrial sites and existing procedural modeling methods to automate the assembly ...
    • Data-Driven Video Completion 

      Ilan, Shachar; Shamir, Ariel (The Eurographics Association, 2014)
      Image completion techniques aim to complete selected regions of an image in a natural looking manner with little or no user interaction. Video Completion, the space-time equivalent of the image completion problem, inherits ...