Now showing items 1-20 of 106

    • HDR Imaging Using Augmented Lagrange Multipliers (ALM) 

      Bhardwaj, Adit; Raman, Shanmuganathan (The Eurographics Association, 2014)
      We consider the High Dynamic Range (HDR) imaging problem for real world scenes. We can change either the exposure time or the aperture while capturing multiple images of the scene to generate an HDR image. This paper ...
    • Simulating Heterogeneous Crowds with Interactive Behaviors 

      Kappadia, Mubbasir; Pelechano, Nuria; Guy, Stephen; Allbeck, Jan; Chrysanthou, Yiorgos (The Eurographics Association, 2014)
      Over the last decade there has been a large amount of work towards trying to simulate crowds for different applications, such as movies, video games, training, and evacuations. This course focuses on heterogeneous crowd ...
    • Laplacian Colormaps: a Framework for Structure-preserving Color Transformations 

      Eynard, Davide; Kovnatsky, Artiom; Bronstein, Michael M. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Mappings between color spaces are ubiquitous in image processing problems such as gamut mapping, decolorization, and image optimization for color-blind people. Simple color transformations often result in information loss ...
    • Using Modern Interaction Devices for HCI and Interaction Design Courses 

      Hernández, Benjamín; Alvarado, Adriana (The Eurographics Association, 2014)
      Recent dissemination of proprietary and third-party PC drivers and SDKs of advanced console controllers and modern interaction devices has enabled new forms of 3D, tactile and multimodal user interfaces. In this paper, we ...
    • glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum 

      Papagiannakis, George; Papanikolaou, Petros; Greassidou, Elisavet; Trahanias, Panos (The Eurographics Association, 2014)
      This paper presents the open-source glGA (Opengl Geometric Application) framework, a lightweight, shaderbased, comprehensive and easy to understand computer graphics (CG) teaching C++ system that is used for educational ...
    • Unified Skeletal Animation Reconstruction with Multiple Kinects 

      Ahmed, Naveed (The Eurographics Association, 2014)
      We present a new method for reconstructing a unified skeletal animation with multiple Kinects. Our method is able to reconstruct the unified skeletal animation from Kinect data over 360 degrees. We make use of all three ...
    • Thumbnail Galleries for Procedural Models 

      Lienhard, Stefan; Specht, Matthias; Neubert, Boris; Pauly, Mark; Müller, Pascal (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Procedural modeling allows for the generation of innumerable variations of models from a parameterized, conditional or stochastic rule set. Due to the abstractness, complexity and stochastic nature of rule sets, it is often ...
    • Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents 

      Pal, Kazim; Schüller, Christian; Panozzo, Daniele; Sorkine-Hornung, Olga; Weyrich, Tim (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present an interactive method to restore severely damaged historical parchments. When damaged by heat in a fire, such manuscripts undergo a complex deformation and contain various geometric distortions such as wrinkling, ...
    • SAFE: Structure-aware Facade Editing 

      Dang, Minh; Ceylan, Duygu; Neubert, Boris; Pauly, Mark (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Many man-made objects, in particular building facades, exhibit dominant structural relations such as symmetry and regularity. When editing these shapes, a common objective is to preserve these relations. However, often ...
    • A Survey of Color Mapping and its Applications 

      Faridul, H. S.; Pouli, T.; Chamaret, C.; Stauder, J.; Tremeau, A.; Reinhard, E. (The Eurographics Association, 2014)
      Color mapping or color transfer methods aim to recolor a given image or video by deriving a mapping between that image and another image serving as a reference. This class of methods has received considerable attention in ...
    • HDR Reconstruction for Alternating Gain (ISO) Sensor Readout 

      Hajisharif, Saghi; Kronander, Joel; Unger, Jonas (The Eurographics Association, 2014)
      Modern image sensors are becoming more and more flexible in the way an image is captured. In this paper, we focus on sensors that allow the per pixel gain to be varied over the sensor and develop a new technique for efficient ...
    • Pathline Glyphs 

      Hlawatsch, Marcel; Sadlo, Filip; Jang, Hajun; Weiskopf, Daniel (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Visualization of pathlines is common and highly relevant for the analysis of unsteady flow. However, pathlines can intersect, leading to visual clutter and perceptual issues. This makes it intrinsically difficult to provide ...
    • Preface and Table of Contents 

      B. Levy and J. Kautz (The Eurographics Association and Blackwell Publishing Ltd., 2014)
    • On-the-fly Generation and Rendering of Infinite Cities on the GPU 

      Steinberger, Markus; Kenzel, Michael; Kainz, Bernhard; Wonka, Peter; Schmalstieg, Dieter (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In this paper, we present a new approach for shape-grammar-based generation and rendering of huge cities in real-time on the graphics processing unit (GPU). Traditional approaches rely on evaluating a shape grammar and ...
    • Analogy-Driven 3D Style Transfer 

      Ma, Chongyang; Huang, Haibin; Sheffer, Alla; Kalogerakis, Evangelos; Wang, Rui (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Style transfer aims to apply the style of an exemplar model to a target one, while retaining the target s structure. The main challenge in this process is to algorithmically distinguish style from structure, a high-level, ...
    • Unsupervised Three-dimensional Reconstruction of Small Rocks from a Single Two-dimensional Image 

      Gilardi, Marco; Watten, Phil L.; Newbury, Paul (The Eurographics Association, 2014)
      Surfaces covered with pebbles and small rocks can often be found in nature or in human-shaped environments. Generating an accurate three-dimensional model of these kind of surfaces from a reference image can be challenging, ...
    • Art-Photographic Detail Enhancement 

      Son, Minjung; Lee, Yunjin; Kang, Henry; Lee, Seungyong (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel method for enhancing details in a digital photograph, inspired by the principle of art photography. In contrast to the previous methods that primarily rely on tone scaling, our technique provides a ...
    • Efficient Sorting and Searching in Rendering Algorithms 

      Havran, Vlastimil; Bittner, Jiri (The Eurographics Association, 2014)
      In the tutorial we show the connection between rendering algorithms and sorting and searching as classical problems studied in computer science. We provide both theoretical and empirical evidence that for many rendering ...
    • Panorama Light-Field Imaging 

      Birklbauer, Clemens; Bimber, Oliver (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel approach to recording and computing panorama light fields. In contrast to previous methods that estimate panorama light fields from focal stacks or naive multi-perspective image stitching, our approach ...
    • Hierarchical Opacity Optimization for Sets of 3D Line Fields 

      Günther, Tobias; Rössl, Christian; Theisel, Holger (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Abstract The selection of meaningful lines for 3D line data visualization has been intensively researched in recent years. Most approaches focus on single line fields where one line passes through each domain point. This ...