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Now showing items 211-218 of 218
Tiling Motion Patches
(The Eurographics Association, 2012)
Simulating multiple character interaction is challenging because character actions must be carefully coordinated to align their spatial locations and synchronized with each other. We present an algorithm to create a dense ...
Hybrid Smoothed Particle Hydrodynamics
(The Eurographics Association, 2011)
We present a new algorithm for enforcing incompressibility for Smoothed Particle Hydrodynamics (SPH) by preserving uniform density across the domain. We propose a hybrid method that uses a Poisson solve on a coarse grid ...
Preview-based Sampling for Controlling Gaseous Simulations
(The Eurographics Association, 2011)
In this work, we describe an automated method for directing the control of a high resolution gaseous fluid simulation based on the results of a lower resolution preview simulation. Small variations in accuracy between low ...
Biomechanically-Inspired Motion Path Editing
(The Eurographics Association, 2011)
We present a system for interactive kinematic editing of motion paths and timing that employs various biomechanical observations to augment and restrict the edited motion. Realistic path manipulations are enforced by ...
A new sharp-crease bending element for folding and wrinkling surfaces and volumes
(ACM Siggraph, 2015)
We present a novel sharp-crease bending element for the folding and wrinkling of surfaces and volumes. Based on a control curve specified by an artist or derived from internal stresses of a simulation, we create a piecewise ...
Virtual Character Performance From Speech
(ACM SIGGRAPH / Eurographics Association, 2013)
We demonstrate a method for generating a 3D virtual character performance from the audio signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic analysis of the acoustic signal, we ...
Data-driven Glove Calibration for Hand Motion Capture
(ACM SIGGRAPH / Eurographics Association, 2013)
Hand motion is an important component of human motion, playing a central role in communication. However, it is difficult to capture hand motion optically, especially in conjunction with full body motion. Due to a lack of ...
High Fidelity Facial Animation Capture and Retargeting With Contours
(ACM SIGGRAPH / Eurographics Association, 2013)
Human beings are naturally sensitive to subtle cues in facial expressions, especially in areas of the eyes and mouth. Current facial motion capture methods fail to accurately reproduce motions in those areas due to multiple ...