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Now showing items 11-20 of 24
View-Dependent Control of Elastic Rod Simulation for 3D Character Animation
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents view-dependent control of elastic rod simulation for 3D character animation. Elastic rod simulation is often used in character animation to generate motion of passively deforming body parts such as hair, ...
Modeling and Animating Myriapoda: A Real-Time Kinematic/Dynamic Approach
(ACM SIGGRAPH / Eurographics Association, 2013)
Unlike two, four, six, and eight legged animals, Myriapoda-i.e., centipedes, millipedes, etc.-have been largely overlooked in the computer graphics literature. We present an artificial life framework for modeling these ...
Creature Features: Online motion puppetry for non-human characters
(ACM SIGGRAPH / Eurographics Association, 2013)
We present a novel real-time motion puppetry system that drives the motion of non-human characters using human motion input. We aim to control a variety of creatures whose body structures and motion patterns can differ ...
A Level Set Method for Ductile Fracture
(ACM SIGGRAPH / Eurographics Association, 2013)
We utilize the shape derivative of the classical Griffith's energy in a level set method for the simulation of dynamic ductile fracture. The level set is defined in the undeformed configuration of the object, and its ...
Multi-Domain Real-time Planning in Dynamic Environments
(ACM SIGGRAPH / Eurographics Association, 2013)
This paper presents a real-time planning framework for multicharacter navigation that enables the use of multiple heterogeneous problem domains of differing complexities for navigation in large, complex, dynamic virtual ...
SPREAD : Sound Propagation and Perception for Autonomous Agents in Dynamic Environments
(ACM SIGGRAPH / Eurographics Association, 2013)
The perception of sensory information and its impact on behavior is a fundamental component of being human. While visual perception is considered for navigation, collision, and behavior selection, the acoustic domain is ...
One-to-Many: Example-Based Mesh Animation Synthesis
(ACM SIGGRAPH / Eurographics Association, 2013)
We propose an example-based approach for synthesizing diverse mesh animations. Provided a short clip of deformable mesh animation, our method synthesizes a large number of different animations of arbitrary length. Combining ...
Differential Blending for Expressive Sketch-Based Posing
(ACM SIGGRAPH / Eurographics Association, 2013)
Generating highly expressive and caricatured poses can be difficult in 3D computer animation because artists must interact with characters indirectly through complex character rigs. Furthermore, since caricatured poses ...
Velocity-Based Modeling of Physical Interactions in Multi-Agent Simulations
(ACM SIGGRAPH / Eurographics Association, 2013)
We present an interactive algorithm to model physics-based interactions in multi-agent simulations. Our approach is capable of modeling both physical forces and interactions between agents and obstacles, while allowing the ...
Geodesic Voxel Binding for Production Character Meshes
(ACM SIGGRAPH / Eurographics Association, 2013)
We propose a fully automatic method for specifying influence weights for closed-form skinning methods, such as linear blend skinning. Our method is designed to work with production meshes that may contain non-manifold ...