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Computing the Duration of Motion Transitions: An Empirical Approach
(The Eurographics Association, 2004)
This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating ...
An Evaluation of a Cost Metric for Selecting Transitions between Motion Segments
(The Eurographics Association, 2003)
Designing a rich repertoire of behaviors for virtual humans is an important problem for virtual environments and computer games. One approach to designing such a repertoire is to collect motion capture data and pre-process ...
Re-using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
(The Eurographics Association, 2006)
A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents ...
Cartoon Textures
(The Eurographics Association, 2004)
In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are ...