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    Simple Data-Driven Control for Simulated Bipeds 

    Geijtenbeek, T.; Pronost, Nicolas; Stappen, A. F. van der (The Eurographics Association, 2012)
    We present a framework for controlling physics-based bipeds in a simulated environment, based on a variety of reference motions. Unlike existing methods for control based on reference motions, our framework does not require ...
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    Steklov-Poincaré Skinning 

    Gao, Ming; Mitchell, Nathan; Sifakis, Eftychios (The Eurographics Association, 2014)
    We introduce a novel and efficient simulation technique for generating physics-based skinning animations of skeleton-driven characters with full support for collision handling. Although physics-based approaches may use a ...
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    Quaternion Space Sparse Decomposition for Motion Compression and Retrieval 

    Zhu, Mingyang; Sun, Huaijiang; Deng, Zhigang (The Eurographics Association, 2012)
    Quaternion has become one of the most widely used representations for rotational transformations in 3D graphics for decades. Due to the sparse nature of human motion in both the spatial domain and the temporal domain, an ...
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    A Macroblock Optimization for Grid-based Nonlinear Elasticity 

    Mitchell, Nathan; Doescher, Michael; Sifakis, Eftychios (The Eurographics Association, 2016)
    We introduce a new numerical approach for the solution of grid-based discretizations of nonlinear elastic models. Our method targets the linearized system of equations within each iteration of the Newton method, and combines ...
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    Dynamic Units of Visual Speech 

    Taylor, Sarah L.; Mahler, Moshe; Theobald, Barry-John; Matthews, Iain (The Eurographics Association, 2012)
    We present a new method for generating a dynamic, concatenative, unit of visual speech that can generate realistic visual speech animation. We redefine visemes as temporal units that describe distinctive speech movements ...
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    Learning Motion Controllers with Adaptive Depth Perception 

    Lo, Wan-Yen; Knaus, Claude; Zwicker, Matthias (The Eurographics Association, 2012)
    We present a novel approach to real-time character animation that allows a character to move autonomously based on vision input. By allowing the character to ''see'' the environment directly using depth perception, we can ...

    High Fidelity Facial Animation Capture and Retargeting With Contours 

    Bhat, Kiran S.; Goldenthal, Rony; Ye, Yuting; Mallet, Ronald; Koperwas, Michael (ACM SIGGRAPH / Eurographics Association, 2013)
    Human beings are naturally sensitive to subtle cues in facial expressions, especially in areas of the eyes and mouth. Current facial motion capture methods fail to accurately reproduce motions in those areas due to multiple ...
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    Component-based Locomotion Composition 

    Kim, Yejin; Neff, Michael (The Eurographics Association, 2012)
    When generating locomotion, it is particularly challenging to adjust the motion's style. This paper introduces a component-based system for human locomotion composition that drives off a set of example locomotion clips. ...
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    Smoke Sheets for Graph-Structured Vortex Filaments 

    Barnat, Alfred; Pollard, Nancy S. (The Eurographics Association, 2012)
    Smoke is one of the core phenomena which fluid simulation techniques in computer graphics have attempted to capture. It is both well understood mathematically and important in lending realism to computer generated effects. ...

    Spatial Deformation Transfer 

    Ben-Chen, Mirela; Weber, Ofir; Gotsman, Craig (ACM SIGGRAPH / Eurographics Association, 2009)
    Much effort is invested in generating natural deformations of three-dimensional shapes. Deformation transfer simplifies this process by allowing to infer deformations of a new shape from existing deformations of a similar ...
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    AuthorBargteil, Adam W. (3)Gross, Markus (3)Kapadia, Mubbasir (3)Mitchell, Nathan (3)Sifakis, Eftychios (3)Sumner, Robert W. (3)Badler, Norman I. (2)Bender, Jan (2)Cani, Marie-Paule (2)Christie, Marc (2)... View MoreSubject
    I.3.7 [Computer Graphics] (64)
    Three Dimensional Graphics and Realism (58)Animation (57)CR Categories (18)Keywords (18)Computational Geometry and Object Modeling (15)I.3.5 [Computer Graphics] (11)Physically based modeling (11)I.6.8 [Simulation and Modeling] (10)Types of Simulation (10)... View MoreDate Issued2012 (20)2013 (18)2016 (12)2014 (8)2009 (6)Has File(s)true (64)

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    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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