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    Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis

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    Date
    2016
    Author
    Schreck, Camille
    Rohmer, Damien
    James, Doug L.
    Hahmann, Stefanie
    Cani, Marie-Paule
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    Abstract
    In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when manipulating or creasing paper by hand. Based on a run-time geometric analysis of the deforming surface, we identify resonating regions characterizing the sound being produced. Coupled to a fast analysis of the surrounding elements, the sound can be efficiently spatialized to take into account nearby wall or table reflectors. Finally, the sound is synthesized in real time using a pre-recorded database of frequency- and time-domain sound sources. Our synthesized sounds are evaluated by comparing them to recordings for a specific set of paper deformations.
    BibTeX
    @inproceedings {sca.20161238,
    booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
    editor = {Ladislav Kavan and Chris Wojtan},
    title = {{Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis}},
    author = {Schreck, Camille and Rohmer, Damien and James, Doug L. and Hahmann, Stefanie and Cani, Marie-Paule},
    year = {2016},
    publisher = {The Eurographics Association},
    ISSN = {1727-5288},
    ISBN = {978-3-03868-009-3},
    DOI = {10.2312/sca.20161238}
    }
    URI
    http://dx.doi.org/10.2312/sca.20161238
    https://diglib.eg.org:443/handle/10.2312/sca20161238
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    Eurographics Association copyright © 2013 - 2020 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA