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    Finger Walking: Motion Editing with Contact-Based Hand Performance 

    Lockwood, Noah; Singh, Karan (The Eurographics Association, 2012)
    We present a system for generating full-body animations from the performance on a touch-sensitive tabletop of ''finger walking'', where two fingers are used to pantomime leg movements. A user study was conducted to explore ...
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    Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing 

    Coleman, Patrick; Bibliowicz, Jacobo; Singh, Karan; Gleicher, Michael (The Eurographics Association, 2008)
    We introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This representation allows us to provide ...
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    Helping Hand: An Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand Motion 

    Tsang, Winnie; Singh, Karan; Fiume, Eugene (The Eurographics Association, 2005)
    We present a realistic skeletal musculo-tendon model of the human hand and forearm. The model permits direct forward dynamics simulation, which accurately predicts hand and finger position given a set of muscle activations. ...
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    Outside-In Anatomy Based Character Rigging 

    Pratscher, Michael; Coleman, Patrick; Laszlo, Joe; Singh, Karan (The Eurographics Association, 2005)
    For believable character animation, skin deformation should communicate important deformation effects due to underlying muscle movement. Anatomical models that capture these effects are typically constructed from the inside ...
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    Handrix: Animating the Human Hand 

    Koura, George El; Singh, Karan (The Eurographics Association, 2003)
    The human hand is a complex organ capable of both gross grasp and fine motor skills. Despite many successful high-level skeletal control techniques, animating realistic hand motion remains tedious and challenging. This ...
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    A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation 

    Angelidis, Alexis; Neyret, Fabrice; Singh, Karan; Nowrouzezahrai, Derek (The Eurographics Association, 2006)
    We introduce a novel method for describing and controlling a 3D smoke simulation. Using harmonic analysis and principal component analysis, we define an underlying description of the fluid flow that is compact and meaningful ...
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    Kinodynamic skinning using volume-preserving deformations 

    Angelidis, Alexis; Singh, Karan (The Eurographics Association, 2007)
    We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformations for a pose relative to a rest pose create ...
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    Layered Dynamic Control for Interactive Character Swimming 

    Yang, Po-Feng; Laszlo, Joe; Singh, Karan (The Eurographics Association, 2004)
    This paper proposes a layered strategy for controlling character motion in a dynamically varying environment. We illustrate this approach in the context of a physically simulated human swimmer. The swimmer attempts to ...
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    Biomechanically-Inspired Motion Path Editing 

    Lockwood, Noah; Singh, Karan (The Eurographics Association, 2011)
    We present a system for interactive kinematic editing of motion paths and timing that employs various biomechanical observations to augment and restrict the edited motion. Realistic path manipulations are enforced by ...

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    Author
    Singh, Karan (9)
    Angelidis, Alexis (2)Coleman, Patrick (2)Laszlo, Joe (2)Lockwood, Noah (2)Bibliowicz, Jacobo (1)Fiume, Eugene (1)Gleicher, Michael (1)Koura, George El (1)Neyret, Fabrice (1)... View MoreSubjectAnimation (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Character modeling, Geometric deformation (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Character Skinning (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Computational Geometry and Object Modeling Physically based object modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Animation (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism-Animation (1)I.3.7 [Computer Graphics] (1)Three Dimensional Graphics and Realism (1)... View MoreDate Issued2005 (2)2003 (1)2004 (1)2006 (1)2007 (1)2008 (1)2011 (1)2012 (1)Has File(s)true (9)

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