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Outside-In Anatomy Based Character Rigging
(The Eurographics Association, 2005)
For believable character animation, skin deformation should communicate important deformation effects due to underlying muscle movement. Anatomical models that capture these effects are typically constructed from the inside ...
Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing
(The Eurographics Association, 2008)
We introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This representation allows us to provide ...