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Now showing items 31-35 of 35
Efficient Rendering of Human Skin
(The Eurographics Association, 2007)
Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate ...
Procedural Editing of Bidirectional Texture Functions
(The Eurographics Association, 2007)
Measured material representations like Bidirectional Texture Functions or Reflectance Fields offer very realistic appearance but the user is currently not capable of changing this appearance in an effective and intuitive ...
Rendering Discrete Random Media Using Precomputed Scattering Solutions
(The Eurographics Association, 2007)
This paper addresses light transport through a discrete random medium, which we define as a volume filled with macroscopic scattering geometry generated by a random process. This formulation is more general than standard ...
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
(The Eurographics Association, 2007)
Shadow mapping suffers from spatial aliasing (visible as blocky shadows) as well as temporal aliasing (visible as flickering). Several methods have already been proposed for reducing such artifacts, but so far none is able ...
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection
(The Eurographics Association, 2007)
Fast rendering of dynamic scenes taking into account global illumination is one of the most challenging tasks in computer graphics. This paper proposes a new precomputed radiance transfer (PRT) method for rendering dynamic ...