Recent Submissions

  • A Real-Time System for Full Body Interaction with Virtual Worlds 

    Hasenfratz, J-M.; Lapierre, M.; Sillion, F. (The Eurographics Association, 2004)
    Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of ...
  • Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments 

    Drettakis, George; Roussou, Maria; Tsingos, Nicolas; Reche, Alex; Gallo, Emmanuel (The Eurographics Association, 2004)
    In this paper we introduce an image-based 3D capture process for the creation and display of photorealistic virtual environments (VEs). The resulting VEs aim to realistically recreate existing real-world scenes that can ...
  • A Tele-immersive System Based On Binocular View Interpolation 

    Boulanger, Pierre; Benitez, Martha; Wong, Winston (The Eurographics Association, 2004)
    The main idea behind tele-immersive environment is to create an immersive virtual environment that connect people across networks and enable them to interact not only with each other, but also with various other forms of ...
  • Live Tuning of Virtual Environments: The VR-Tuner 

    Conrad, Stefan; Krüger, Hans Peter; Haringer, Matthias (The Eurographics Association, 2004)
    This paper describes a solution for the modification of virtual environment (VE) applications while being immersed in the application scenario inside of an immersive projection environment. We propose an infrastructure ...
  • Integrating Real-time Binaural Acoustics into VR Applications 

    Assenmacher, I.; Kuhlen, T.; Lentz, T.; Vorländer, M. (The Eurographics Association, 2004)
    Common research in the field of Virtual Reality (VR) considers acoustic stimulation as a highly important necessity for enhanced immersion into virtual scenes. However, most common VR toolkits do only marginally support ...
  • The DigiTracker, a Three Degrees of Freedom Pointing Device 

    Martinot, F.; Plénacoste, P.; Chaillou, C. (The Eurographics Association, 2004)
    For a variety of reasons, only a few computer devices allow to achieve pointing, tracking and selecting tasks in a precise, fast and intuitive way in 3D workspaces. This article presents the ergonomic and technical principles ...
  • Multi-Finger Haptic Rendering of Deformable Objects 

    Maciel, Anderson; Sarni, Sofiane; Buchwalder, Olivier; Boulic, Ronan; Thalmann, Daniel (The Eurographics Association, 2004)
    The present paper describes the integration of a multi-finger haptic device with deformable objects in an interactive environment. Repulsive forces are synthesized and rendered independently for each finger of a user wearing ...
  • Digital Mock-up database simplification with the help of view and application dependent criteria for industrial Virtual Reality application 

    Chevaldonné, Marc; Neveu, Marc; Mérienne, Frédéric; Dureigne, Michel; Chevassus, Nicolas; Guillaume, François (The Eurographics Association, 2004)
    Aircraft cockpits are advanced interfaces dedicated to the interaction and exchange of observations and commands between the pilot and the flying system. The design process of cockpits is benefiting from the use of Virtual ...
  • Changes in Navigational Behaviour Produced by a Wide Field of View and a High Fidelity Visual Scene 

    Lessels, S.; Ruddle, R. A. (The Eurographics Association, 2004)
    The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usually these difficulties are quantified in terms of performance (e.g., time taken or number of errors made in following a ...
  • ENVIRON - Visualization of CAD Models In a Virtual Reality Environment 

    Corseuil, Eduardo T. L.; Raposo, Alberto B.; Silva, Romano J. M. da; Pinto, Marcio H. G.; Wagner, Gustavo N.; Gattass, Marcelo (The Eurographics Association, 2004)
    This paper presents ENVIRON (ENvironment for VIRtual Objects Navigation), an application that was developed motivated by the necessity of using Virtual Reality in large industrial engineering models coming from CAD (Computer ...
  • Medical Augmented Reality based on Commercial Image Guided Surgery 

    Fischer, J.; Neff, M.; Freudenstein, D.; Bartz, D. (The Eurographics Association, 2004)
    Utilizing augmented reality for applications in medicine has been a topic of intense research for several years. A number of challenging tasks need to be addressed when designing a medical AR system. These include the ...
  • Interfaces for Cloning in Immersive Virtual Environments 

    Chen, Jian; Bowman, Doug A.; Lucas, John F.; Wingrave, Chadwick A. (The Eurographics Association, 2004)
    Three-dimensional objects in many applications domains, such as architecture and construction, can be extremely complex and can consist of a large number of components. However, many of these complex objects also contain ...
  • Authoring of Mixed Reality Applications including Multi-Marker Calibration for Mobile Devices 

    Zauner, Jürgen; Haller, Michael (The Eurographics Association, 2004)
    Creative and innovative people have good ideas for new kinds of Mixed Reality applications. Applications designed by artists for example enrich the exhibitions of modern museums. Developing such an MR application is a ...
  • Effect of visual cues on human performance in navigating through a virtual maze 

    Vembar, D.; Iyengar, N.; Duchowski, A.; Clark, K.; Hewitt, J.; Pauls, K. (The Eurographics Association, 2004)
    Navigation in Virtual Environments (VEs) requires users to develop spatial knowledge of the environment primarily through visual cues provided to the user. Thus, the design and display of visual navigation cues is important ...
  • Lateral Head Tracking in Desktop Virtual Reality 

    Boschker, B. R.; Mulder, J. D. (The Eurographics Association, 2004)
    Head coupled perspective is often considered to be an essential aspect of stereoscopic desktop virtual reality (VR) systems. Such systems use a tracking device to determine the user's head pose in up to six degrees of ...
  • MANDALA: A Reconfigurable VR Environment for Studying Spatial Navigation in Humans Using EEG 

    Boulanger, Pierre; Torres, Daniel; Bischof, Walter (The Eurographics Association, 2004)
    This paper describes a reconfigurable VR environment and a markup language for creating experiments aimed at understanding human spatial navigation. It permits the creation of high-quality virtual environments and the ...
  • An Experimental Comparison of Three Optical Trackers for Model Based Pose Determination in Virtual Reality 

    Liere, R. van; Rhijn, A. van (The Eurographics Association, 2004)
    In recent years many optical trackers have been proposed for usage in Virtual Environments. In this paper, we compare three model based optical tracking algorithms for pose determination of input devices. In particular, ...
  • Optical Tracking using Line Pencil Fiducials 

    Rhijn, Arjen van; Mulder, Jurriaan D. (The Eurographics Association, 2004)
    In this paper, a new pattern based optical tracking method is presented for the recognition and pose estimation of input devices for virtual or augmented reality environments. The method is based on pencils of linefiducials, ...
  • Using Saccadic Suppression to Hide Graphic Updates 

    Schumacher, J.; Allison, R. S.; Herpers, R. (The Eurographics Association, 2004)
    In interactive graphics it is often necessary to introduce large changes in the image in response to updated information about the state of the system. Updating the local state immediately would lead to a sudden transient ...
  • Foveated Stereoscopic Display for the Visualization of Detailed Virtual Environments 

    Godin, Guy; Massicotte, Philippe; Borgeat, Louis (The Eurographics Association, 2004)
    We present a new method for the stereoscopic display of complex virtual environments using a foveated arrangement of four images. The system runs on four rendering nodes and four projectors, for the fovea and periphery in ...