A Real-Time System for Full Body Interaction with Virtual Worlds

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time (>
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@inproceedings{
:10.2312/EGVE/EGVE04/147-156
, booktitle = {
Eurographics Workshop on Virtual Environments
}, editor = {
Sabine Coquillart and Martin Goebel
}, title = {{
A Real-Time System for Full Body Interaction with Virtual Worlds
}}, author = {
Hasenfratz, J-M.
and
Lapierre, M.
and
Sillion, F.
}, year = {
2004
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
3-905673-10-X
}, DOI = {
/10.2312/EGVE/EGVE04/147-156
} }
Citation