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R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object
(The Eurographics Association, 2015)
In Mixed-Reality (MR) space, it appeared that the sense of weight can be affected by a MR visual stimulation with a movable portion. We named this psychophysical influence caused by the difference between dynamics of the ...
Passive Arm Swing Motion for Virtual Walking Sensation
(The Eurographics Association, 2016)
The present paper describes the characteristics of an arm swing display as a part of the multisensory display for creation of walking sensation to the user who is sitting on a vestibular display (a motion chair). The passive ...
Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment
(The Eurographics Association, 2015)
Comparing spatial performance in different virtual reality setups can indicate which cues are relevant for a realistic virtual experience. Bodily self-movement cues and global orientation information were shown to increase ...
3D User Interfaces Using Tracked Multi-touch Mobile Devices
(The Eurographics Association, 2012)
Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ...
Real-Time 3D Peripheral View Analysis
(The Eurographics Association, 2016)
Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...
On the Analysis of Acoustic Distance Perception in a Head Mounted Display
(The Eurographics Association, 2017)
Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ...
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
(The Eurographics Association, 2015)
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...
Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images
(The Eurographics Association, 2015)
In this paper, a mobile telexistence system that provides mutual embodiment of user's body in a remote place is discussed. A fully mobile slave robot was designed and developed to deliver visual and motion mapping with ...
Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar
(The Eurographics Association, 2014)
The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first ...
Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift
(The Eurographics Association, 2014)
This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a ...