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Measuring the Discernability of Virtual Objects in Conventional and Stylized Augmented Reality
(The Eurographics Association, 2006)
In augmented reality, virtual graphical objects are overlaid over the real environment of the observer. Conventional augmented reality systems normally use standard real-time rendering methods for generating the graphical ...
Using Time-of-Flight Range Data for Occlusion Handling in Augmented Reality
(The Eurographics Association, 2007)
One of the main problems of monoscopic video see-through augmented reality (AR) is the lack of reliable depth information. This makes it difficult to correctly represent complex spatial interactions between real and virtual ...
Selective Stylization for Visually Uniform Tangible AR
(The Eurographics Association, 2008)
In tangible user interfaces, physical props are used for direct interaction with a computer system. Tangible interaction applications often use augmented reality display techniques in order to overlay virtual graphical ...
Model-based Hybrid Tracking for Medical Augmented Reality
(The Eurographics Association, 2006)
Camera pose estimation is one of the most important, but also one of the most challenging tasks in augmented reality. Without a highly accurate estimation of the position and orientation of the digital video camera, it is ...
Detecting Dynamic Occlusion in front of Static Backgrounds for AR Scenes
(The Eurographics Association, 2003)
Correctly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion of virtual parts of ...