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The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments
(The Eurographics Association, 2014)
The main question we ask is: How do avatars affect presence specifically for Persons with Mobility Impairments (PMIs)? For example, PMIs' deficits in the proprioceptive sense could affect their body perception in immersive ...
Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments
(The Eurographics Association, 2015)
The knowledge of which places in a virtual environment are interesting or informative can be used to improve user interfaces and to create virtual tours. Viewpoint Quality Estimation algorithms approximate this information ...
R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object
(The Eurographics Association, 2015)
In Mixed-Reality (MR) space, it appeared that the sense of weight can be affected by a MR visual stimulation with a movable portion. We named this psychophysical influence caused by the difference between dynamics of the ...
Passive Arm Swing Motion for Virtual Walking Sensation
(The Eurographics Association, 2016)
The present paper describes the characteristics of an arm swing display as a part of the multisensory display for creation of walking sensation to the user who is sitting on a vestibular display (a motion chair). The passive ...
Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality
(The Eurographics Association, 2013)
Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city ...
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction
(The Eurographics Association, 2015)
We present a novel system for mixed reality based remote collaboration system, which enables a local user to interact and collaborate with another user from remote space using natural hand motion. Unlike conventional system ...
Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment
(The Eurographics Association, 2015)
Comparing spatial performance in different virtual reality setups can indicate which cues are relevant for a realistic virtual experience. Bodily self-movement cues and global orientation information were shown to increase ...
Exploring Distant Objects with Augmented Reality
(The Eurographics Association, 2013)
Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which ...
3D User Interfaces Using Tracked Multi-touch Mobile Devices
(The Eurographics Association, 2012)
Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ...
Real-Time 3D Peripheral View Analysis
(The Eurographics Association, 2016)
Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...