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Now showing items 31-37 of 37
Can Augmented Reality Enhance to a Greater Visitor Satisfaction of Historical Landmarks?
(The Eurographics Association, 2019)
Augmented reality (AR) is gradually becoming more common for marketing of tourist locations to enhance the visitor experience. But do visitors of historical events value the use of this technology and if so, are they willing ...
Positioning of Subtitles in Cinematic Virtual Reality
(The Eurographics Association, 2018)
Cinematic Virtual Reality has been increasing in popularity in recent years.Watching 360 degree movies with a head mounted display, the viewer can freely choose the direction of view and thus the visible section of the ...
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support
(The Eurographics Association, 2019)
In the context of archaeology, most of the time, micro-excavation for the study of furniture (metal, ceramics...) or archaeological context (incineration, bulk sampling) is performed without complete knowledge of the ...
Interactive and Immersive Tools for Point Clouds in Archaeology
(The Eurographics Association, 2019)
In this article, we present a framework for an immersive and interactive 3D manipulation of large point clouds, in the context of an archaeological study. The framework was designed in an interdisciplinary collaboration ...
Evaluation of Virtual Reality Tracking Systems Underwater
(The Eurographics Association, 2019)
The objective of this research is to compare the effectiveness of various virtual reality tracking systems underwater. There have been few works in aquatic virtual reality (VR) - i.e., VR systems that can be used in a real ...
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum
(The Eurographics Association, 2019)
This paper introduces a new software model and new tools for managing indoor smart environments (smart home, smart building, smart factories, etc.) thanks to MR technologies. Our fully-integrated solution is mainly based ...
Exploring the Impact of 360º Movie Cuts in Users' Attention
(The Eurographics Association, 2020)
Virtual Reality (VR) has become more relevant since the first devices for personal use became available on the market. New content has emerged for this new medium with different purposes such as education, traning, ...