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Space-Time Maps for Virtual Environments
(The Eurographics Association, 2014)
Terrain image maps are widely used in 3D Virtual Environments, including games, online social worlds, and Virtual Reality systems, for controlling elevation of ground-bound travelers and other moving objects. By making use ...
Large-Scale Integer Linear Programming for Orientation Preserving 3D Shape Matching
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
We study an algorithmic framework for computing an elastic orientation-preserving matching of non-rigid 3D shapes. We outline an Integer Linear Programming formulation whose relaxed version can be minimized globally in ...
Memory-Efficient On-The-Fly Voxelization of Particle Data
(The Eurographics Association, 2015)
In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g. fluids obtained from particle-based simulations such as Smoothed Particle ...
SHREC'12 Track: 3D Mesh Segmentation
(The Eurographics Association, 2012)
3D mesh segmentation is a fundamental process in many applications such as shape retrieval, compression, deformation, etc. The objective of this track is to evaluate the performance of recent segmentation methods using a ...
Reducing Anisotropic BSDF Measurement to Common Practice
(The Eurographics Association, 2014)
We address the problem of measuring and representing reflection and transmission for anisotropic materials without relying on mathematical models or a large sample database. By eliminating assumptions of material behavior, ...
Toward a Multimodal Photogrammetric Acquisition and Processing Methodology for Monitoring Conservation and Restoration Studies
(The Eurographics Association, 2016)
Close-range photogrammetry is nowadays a common technique applied to acquire 3D data on Cultural Heritage (CH) artifacts. Image-based modeling are indeed providing useful resources for the documentation and the conservation ...
DepthCut: Improved Depth Edge Estimation Using Multiple Unreliable Channels
(The Eurographics Association, 2017)
In the context of scene understanding, a variety of methods exists to estimate different information channels from mono or stereo images, including disparity, depth, and normals. Although several advances have been reported ...
EGPGV 2016: Frontmatter
(Eurographics Association, 2016)
Efficient I/O for Parallel Visualization
(The Eurographics Association, 2011)
While additional cores and newer architectures, such as those provided by GPU clusters, steadily increase available compute power, memory and disk access has not kept pace, and most believe this trend will continue. It is ...
Probabilistic Marching Cubes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper we revisit the computation and visualization of equivalents to isocontours in uncertain scalar fields. We model uncertainty by discrete random fields and, in contrast to previous methods, also take arbitrary ...