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Now showing items 11-20 of 145
Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware
(The Eurographics Association, 2002)
To create realistic images using computer graphics, an important element to consider is atmospheric scattering, that is, the phenomenon by which light is scattered by small particles in the air. This effect is the cause ...
Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant Time
(The Eurographics Association, 2016)
The fastest acceleration schemes for ray tracing rely on traversing a bounding volume hierarchy (BVH) for efficient culling and use backtracking, which in the worst case may expose cost proportional to the depth of the ...
Prediction of Distributed Volume Visualization Performance to Support Render Hardware Acquisition
(The Eurographics Association, 2017)
We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment
(The Eurographics Association, 2016)
We present a visualization application supporting interventional radiologists during analysis of simulated minimally invasive cancer treatment. The current clinical practice employs only rudimentary, manual measurement ...
Image Warping for a Painterly Effect
(The Eurographics Association, 2015)
We propose a two-stage approach to painterly rendering of photographs, where the image plane is first warped to produce a distorted or caricatured effect and then the resulting image is rendered with a painterly effect. ...
Mosaic Drawings and Cartograms
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Cartograms visualize quantitative data about a set of regions such as countries or states. There are several different types of cartograms and - for some - algorithms to automatically construct them exist. We focus on ...
Mathematical Analysis on Affine Maps for 2D Shape Interpolation
(The Eurographics Association, 2012)
This paper gives a simple mathematical framework for 2D shape interpolation methods that preserve rigidity. An interpolation technique in this framework works for given the source and target 2D shapes, which are compatibly ...
High-Quality Pre-lntegrated Volume Rendering
(The Eurographics Association, 2001)
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides ...
Curve Density Estimates
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this work, we present a technique based on kernel density estimation for rendering smooth curves. With this approach, we produce uncluttered and expressive pictures, revealing frequency information about one, or, multiple ...
Perlin Noise Pixel Shaders
(The Eurographics Association, 2001)
While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel shader to generate the Perlin noise function. We implemented this algorithm on SGI workstations ...