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Now showing items 11-20 of 33
Construction and Animation of Anatomically Based Human Hand Models
(The Eurographics Association, 2003)
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations and powerful work alike. Designing an animatable human hand model that features the abilities of the archetype created by ...
Setting the Boundary Free: A Composite Approach to Surface Parameterization
(The Eurographics Association, 2005)
In the last decade, surface mesh parameterization has emerged as a standard technique in computer graphics. The ever increasing need for processing large and highly detailed data sets fosters the development of efficient ...
Elastic Secondary Deformations by Vector Field Integration
(The Eurographics Association, 2007)
We present an approach for elastic secondary deformations of shapes described as triangular meshes. The deformations are steered by the simulation of a low number of simple mass-spring sets. The result of this simulation ...
Towards Hardware Implementation Of Loop Subdivision
(The Eurographics Association, 2000)
We present a novel algorithm to evaluate and render Loop subdivision surfaces. The algorithm exploits the fact that Loop subdivision surfaces are piecewise polynomial and uses the forward difference technique for efficiently ...
Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs
(The Eurographics Association, 2000)
In this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic reflectance models. An evolutionary path is shown how some simpler reflectance models can ...
Virtual Klingler Dissection: Putting Fibers into Context
(The Eurographics Association and Blackwell Publishing Ltd., 2008)
Fiber tracking is a standard tool to estimate the course of major white matter tracts from diffusion tensor magnetic resonance imaging (DT-MRI) data. In this work, we aim at supporting the visual analysis of classical ...
Interactive Global Illumination Using Selective Photon Tracing
(The Eurographics Association, 2002)
We present a method for interactive global illumination computation which is embedded in the framework of Quasi-Monte Carlo photon tracing and density estimation techniques. The method exploits temporal coherence of ...
Spherical Harmonic Gradients for Mid-Range Illumination
(The Eurographics Association, 2004)
Spherical harmonics are often used for compact description of incident radiance in low-frequency but distant lighting environments. For interaction with nearby emitters, computing the incident radiance at the center of an ...
Image-Based Reconstruction of Spatially Varying Materials
(The Eurographics Association, 2001)
The measurement of accurate material properties is an important step towards photorealistic rendering. Many real-world objects are composed of a number of materials that often show subtle changes even within a single ...
Real-Time Bump Map Synthesis
(The Eurographics Association, 2001)
In this paper we present a method that automatically synthesizes bump maps at arbitrary levels of detail in real-time. The only input data we require is a normal density function; the bump map is generated according to ...