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The voxblt Engine: A Voxel Frame Buffer Processor
(The Eurographics Association, 1988)
The voxblt Engine (vE) is a 3D frame-buffer processor which manipulates and processes ''3~ bitmaps"" (voxel maps) stored in a cubic frame buffer of voxels. The vE is the 3D counterpart of the 20 frame buffer processor, ...
Content-Addressable Memories for Quadtree-8ased Images
(The Eurographics Association, 1988)
Quadtrees are attractive for storing and processing mages with area coherence, but performance has been limited by software overheads. A Content-Addressable Memory (CAM) with ternary storage allows single-cycle searches ...
A VLSI Architecture for Image Composition
(The Eurographics Association, 1988)
This paper describes a new parallel architecture for performing high-speed raster graphics. A central host broadcasts graphical objects to a number of identical graphics processors. Each graphics processor produces a raster ...
Hardware Support for the Display and Manipulation of Binary Voxel Models
(The Eurographics Association, 1988)
We describe some of our experiences with the implementation of a 3D reconstruction system for the visualization of the shapes and structural development of biological objects. We use a binary voxel model as volumetric ...
Parallel Processing on a Transputer-based Graphics Board
(The Eurographics Association, 1988)
Th.s paper discusses the design of a graphics board with parallel architecture based on Transputers and a resolution of 1024 x 1024 x 8 [VIN88], namely: Ihe processing unit (il plays the role of a display processor), the ...
An Integrated Highly Parallel Architecture for Image Reconstruction
(The Eurographics Association, 1988)
The large amount of information and computations is a critical problem in image processing. In this paper we show a highly oarallel method to do image reconstruction which performs at real-time, using an asynchronous ...
Combining Z-buffer Engines for Higher-Speed Rendering
(The Eurographics Association, 1988)
Described IS a hardware architecture for combining the outputs of a number of z-buffer rendering engines to achieve higher performance than is possible with a single renderer. It allows a combination of renderers to achieve ...
A VLSI Design Strategy for Graphics
(The Eurographics Association, 1988)
The tools available for ASIC design now offer the features and functionality necessary to permit ideas to be realised in silicon In a relatively short period of lime, This paper introduces work undertaken at Sussex University ...
A Distributed Data Model for Raytracing
(The Eurographics Association, 1988)
Ray tracing is a superior method for producing realistic images. It can take into account all natural phenomena covered by classical ray optics in image formation, and that without any extra modeling effort. The main ...
A Massively Parallel Approach for the Design of a Raytracing Oriented Architecture
(The Eurographics Association, 1988)
Solving time critical problems requires a computing power of an order of magnitude greater than todays available conventional computers. The use of massively parallel architectures appears to be an attractive and effective ...