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    The voxblt Engine: A Voxel Frame Buffer Processor

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    085-102.pdf (888.3Kb)
    Date
    1988
    Author
    Kaufman, Arie
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    Abstract
    The voxblt Engine (vE) is a 3D frame-buffer processor which manipulates and processes ''3~ bitmaps"" (voxel maps) stored in a cubic frame buffer of voxels. The vE is the 3D counterpart of the 20 frame buffer processor, which is an extended version of the 20 bitbl/ and RasterOps engines.The primitives of the vE are subcubes of the cubic frame buffer and are of three kinds: rooms (3D windows), jacks (3D cursors), and figurines (3D ,cons). In addition to manipUlating these primitives, the vE also serves as a monitor for interaction, as an interfaoe for 3D input devices, and as a channel for inputling into the cubic frame buffer 3D voxel images from either 3D scanners or a voxel image database. The vE has been developed as part of the CUBE system, In which it operates as an Independent processor executing its own commands stored in a 3D frame-buffer display list. A room manager, which is the 3D counterpart of the 20 Window manager, has been implemented on top cf the vE
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH88:085-102,
    booktitle = {Eurographics workshop on Graphics Hardware},
    editor = {A. A. M.Kuijk},
    title = {{The voxblt Engine: A Voxel Frame Buffer Processor}},
    author = {Kaufman, Arie},
    year = {1988},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {3-540-53488-1},
    DOI = {10.2312/EGGH/EGGH88/085-102}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH88/085-102
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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