Recent Submissions

  • Automatic Convergence Adjustment for Stereoscopy using Eye Tracking 

    Fisker, Martin; Gram, Kristoffer; Thomsen, Kasper Kronborg; Vasilarou, Dimitra; Kraus, Martin (The Eurographics Association, 2013)
    When using stereoscopic displays, decoupling between convergence and accommodation can cause eyestrain. This paper proposes an adjustment method to automatically fit convergence at user fixation depth to accommodation by ...
  • Reverse Skew-T - A Cloudmaking Tool for CG 

    McLoughlin, Leigh; Anderson, Eike Falk (The Eurographics Association, 2013)
    We present 'Reverse Skew-T', a tool that allows users to direct a physically inspired simulation of layered clouds. To achieve this, we extend existing models for cloud simulation and provide a graphical user interface for ...
  • On Depth-testing Wide Outlines 

    Szécsi, László; Hajagos, Balázs; Umenhoffer, Tamás (The Eurographics Association, 2013)
    We investigate the visibility problem of crease outlines in stylistic and engineering rendering. We discuss why the problem is ill-defined, and offer two different, consistent formulations that lead to artistic and technical ...
  • Time-variant Volumetric Colors for Metamorphosis 

    Fryazinov, Oleg; Sanchez, Mathieu; Adzhiev, Valery; Pasko, Alexander (The Eurographics Association, 2013)
    We propose to treat any changes in colors and textures in shape metamorphosis between two objects as time- dependent transformations of the volumetric distribution of materials. The main idea is to represent geometry of ...
  • Using Webcams for Product Presentations in HTML5 

    Borg, Mathias; Kraus, Martin (The Eurographics Association, 2013)
    The Media Capture and Streams API ("getUserMedia API") enables plug-in free webcam support in HTML5. This opens new ways of interacting with visualisations using open web standards. In this work, two techniques are proposed ...
  • Multi-Camera Acquisition and Placement Strategy for Displaying High-Resolution Images for Telepresence Systems 

    Islam, Tariqul; Ohl, Stephan; Staadt, Oliver (The Eurographics Association, 2013)
    Life-size high-resolution telepresence systems, used for remote collaboration, face the problem of transmitting huge data from multiple viewpoints. We present different strategies focusing on efficient camera selection and ...
  • Real-time Control and Stopping of Fluids 

    Zsolnai, Károly; Szirmay-Kalos, László (The Eurographics Association, 2013)
    In this paper we address the fluid control problem, where an arbitrary density distribution (a shape of any kind) is given, and forces are exerted to get the fluid to flow into this shape and stop when the target distribution ...
  • A Distributed and Collaborative vSLAM Framework for Real-Time Localisation in Huge Environments for Mobile Devices 

    Barrena, Nagore; Sánchez, Jairo R.; García-Alonso, Alejandro (The Eurographics Association, 2013)
    This poster proposes a collaborative vSLAM system for mobile Augmented Reality applications in huge environments. The system combines the efficiency of local vSLAM methods with the accuracy of large-scale mapping techniques. ...
  • Volume Ray Casting quality estimation in terms of Peak Signal-to-Noise Ratio 

    Gavrilov, Nikolay; Turlapov, V. (The Eurographics Association, 2013)
    In spite of a large number of techniques aimed for improvement of Direct Volume Rendering (DVR) quality and performance proposed in the literature, there is a lack of approaches for numerical quality estimation of the ...
  • A Sensor Based Approach to Outdoor Illumination Estimation for Augmented Reality Applications on Mobile Devices 

    Barreira, João; Magalhães, Luís; Bessa, Maximino (The Eurographics Association, 2013)
    Realistic Augmented Reality applications require integrating virtual objects in the real world in a seamless visual way. The main problem to obtain a perfect visual augmentation is rendering the virtual objects with ...
  • Poisson Image Analogy: Texture-Aware Seamless Cloning 

    Yoshizawa, Shin; Yokota, Hideo (The Eurographics Association, 2013)
    Synthesizing two images with seamless boundaries, i.e. seamless image cloning, is important and has many useful applications in CG. Previous approaches do not produce realistic results if texture details of the two images ...
  • Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering 

    Pavlík, Ivo; Wilkie, Alexander (The Eurographics Association, 2013)
    We present ongoing work on a modeling tool for Predictive Rendering based on the popular idea of shader graphs for description of object surfaces. To guarantee physical plausibility of the resulting materials, we use a ...