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Now showing items 11-20 of 34
Measuring and Enhancing the Legibility of GPU-rendered Text
(The Eurographics Association, 2008)
Whereas the rendering of tiny typefaces in 2D applications has been perfected over decades, the legibility of text in 3D visualizations has rarely been addressed. This affects road signs, meters, screens, and books in ...
Laziness is a Virtue: Motion Stitching Using Effort Minimization
(The Eurographics Association, 2008)
Given two motion-capture sequences that are to be stitched together, how can we assess the goodness of the stitching? The straightforward solution, Euclidean distance, permits counter-intuitive results because it ignores ...
Virtual Hair Handle: A Model for Haptic Hairstyling
(The Eurographics Association, 2008)
The process of styling virtual hair is a tedious task for 3D artists, who would significantly profit from more natural and intuitive ways of creating virtual hairstyles - such as, for example, the possibility to simply ...
Efficient Soft Tissue Modelling Using Charged Particle Control Points
(The Eurographics Association, 2008)
As the performance levels of personal computers increases so does the desire for more realistic and immersive software and simulation. An area where this is particularly the case is that of medical training simulation, ...
Contact Skinning
(The Eurographics Association, 2008)
In this paper, we propose a new approach to model interactions through a skinning method. Skinning is a frequently used technique to animate a mesh based on skeleton motion. In the case of a hand motion sequence used to ...
Revealing Pentimenti Through Raking Angle Photography
(The Eurographics Association, 2008)
Discovering hidden details in historical paintings, such as pentimenti, can help reveal historical influences and changing intentions of an artist. Top-down photographs of visible light historical paintings do not capture ...
Video Carving
(The Eurographics Association, 2008)
We present a technique for summarizing a video into a short segment, while preserving the important events in the original. While many techniques remove whole frames from the video stream when condensing it, we observe ...
Interactive Stroke-Based NPR using Hand Postures on Large Displays
(The Eurographics Association, 2008)
We explore the use of hand postures to interact with stroke-based rendering (SBR) on touch-sensitive large displays. In contrast to traditional WIMP interfaces, we allow people to directly engage with and influence a ...
Post Facto Registration Tools for Urban Modelling
(The Eurographics Association, 2008)
Urban modelling applications require high-precision geometric models both for graphical rendering and for engineering purposes. While geometric models, photographic images and laser-scanned point clouds are ideally ...
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations
(The Eurographics Association, 2008)
We describe a work-in-progress evaluating the plausibility of pedestrian orientations. While many studies have focused on creating accurate or fast crowd simulation models for populating virtual cities or other environments, ...