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Compensation of the Light Attenuation with Depth of Images Captured by a Confocal Microscope Using a MRF Deformation Model and Graph Cuts
(The Eurographics Association, 2008)
We study series of fluorescent optical sections, i.e. three-dimensional (3D) biomedical images, captured by a confocal laser scanning microscope (CLSM). Fluorescent image intensities of optical sections from deep layers ...
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
(The Eurographics Association, 2008)
We present a fast and compact representation of a skylight model for spherical harmonics lighting, especially for outdoor scenes. This representation allows dynamically changing the sun position and weather conditions on ...
Improving Interaction Performance for Ray Tracing
(The Eurographics Association, 2008)
We have developed an approach for improving the performance of object manipulation in ray tracing systems. We assume that users alternate between navigating the scene and manipulating objects in the scene. We divide the ...
Adaptive Remeshing of Non-Manifold Surfaces
(The Eurographics Association, 2008)
We present a unified approach for consistent remeshing of arbitrary non-manifold triangle meshes with additional user-defined feature lines, which together form a feature skeleton. Our method is based on local operations ...
Level of Detail Flow Simulation
(The Eurographics Association, 2008)
In this paper we present a framework to simulate visually plausible large scale flow of fluids or smoke. To maintain real-time speed, we define the simulation over a coarse grid which is refined with a more detailed grid ...
Boolean Operations for Free-form Models Represented in Geometry Images
(The Eurographics Association, 2008)
We present a Boolean operation algorithm for free-form solid models represented in geometry images. By taking advantage of the regular data organization of geometry images, our algorithm can perform efficient surface ...
Efficient Visualization of Architectural Models from a Structure and Motion Pipeline
(The Eurographics Association, 2008)
State of the art three dimensional reconstruction pipelines can nowadays produce models up to several million polygons without any human intervention from a set of digital images or video. Such models are able to stretch ...
Artificial Mosaics by Gradient Vector Flow
(The Eurographics Association, 2008)
In this paper a novel approach for artificial mosaic generation is proposed. Gradient Vector Flow computation together with heuristics to maximise the covered mosaic area are used. The high frequency details are managed ...
Recognition of Human Actions using Layered Hidden Markov Models
(The Eurographics Association, 2008)
Human activity recognition has been a major goal of research in the field of human - computer interaction. This paper proposes a method which employs a hierarchical structure of Hidden Markov Models (Layered HMMs) in an ...
Physically Based Modeling of Ice with Bubbles
(The Eurographics Association, 2008)
Bubbles are an important characteristic that determine the appearance of ice. In this paper the authors propose a strategy in order to construct geometric representations of ice that integrates bubbles in an ice cube and ...