Sankt Augustin, Germany, held September 8 – 10 as an online conference
(for Posters and Demo see ICAT-EGVE 2021 - Posters and Demos)
Education and Immersion
Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic
Procedurally Generated Age-related Visual Deficits in Virtual Reality Environments
VR, Memory, and Cognition
Mathematics Input for Educational Applications in Virtual Reality
User-Centered Design of Immersive Research Applications for Understanding Written Artefacts
Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment
Interaction and Applications
Projection Alignment Correction for In-Vehicle Projector-Camera System
Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis
A Tabletop for the Natural Inspection of Decorative Surfaces
Feedback and Registration
Compelling AR Earthquake Simulation with AR Screen Shaking
Electrotactile Feedback For Enhancing Contact Information in Virtual Reality
Immersive Volumetric Point Cloud Manipulation for Cultural Heritage
(The Eurographics Association, 2021)In this paper, we present a framework for an immersive and interactive 3D manipulation of volumetric point clouds in virtual reality. The framework was designed to meet the needs of cultural heritage experts such as ...
(The Eurographics Association, 2021)This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the ...
(The Eurographics Association, 2021)Many countries around the world suffer losses from earthquake disasters. To reduce the injury of individuals, safety training is essential to raise people's preparedness. To conduct virtual training, previous work uses ...
(The Eurographics Association, 2021)Designs for decorative surfaces, such as flooring, must cover several square meters to avoid visible repeats. While the use of desktop systems is feasible to support the designer, it is challenging for a non-domain expert ...
(The Eurographics Association, 2021)We present a prototype of an integrated virtual reality (VR) system which is intended to supplement traditional therapeutic practices for the conservative treatment of idiopathic scoliosis. Our solution is inspired by ...
Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment -- Honorable Mention for Best Paper Award (The Eurographics Association, 2021)Educational VR may increase engagement and retention compared to traditional learning, for some topics or students. However, a student could still get distracted and disengaged due to stress, mind-wandering, unwanted noise, ...
(The Eurographics Association, 2021)In this study, we propose a projection registration method for the projections from a continuously moving vehicle for driver vision assistance during night driving. Accordingly, we employ a context-aware projection technique ...
(The Eurographics Association, 2021)Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written Artefacts' is an interdisciplinary and cross-cultural ...
(The Eurographics Association, 2021)Virtual Reality (VR) enables new ways of learning by providing an interactive environment to learn through failure and by allowing new interaction methods engaging the users' bodies. Literature from productive failure and ...
(The Eurographics Association, 2021)The simulation of visual deficits associated with aging has been the subject of numerous investigations both in real environments with the use of aging suits and in immersive environments with the use of Extended Reality ...
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic (The Eurographics Association, 2021)Older adults, which are affected by neurological diseases such as dementia, often suffer from cognitive and motor deficits, and, therefore, require special care and therapy. However, especially during times of a global ...
(The Eurographics Association, 2021)The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the ...
ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (The Eurographics Association, 2021)