EG 2021 - Education Papers
Education Papers I
Teaching Data-driven Video Processing via Crowdsourced Data Collection
A Virtual Reality Platform for Immersive Education in Computer Graphics
Education Papers II
Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging Teaching in Courses about Virtual Reality and Augmented Reality
VisGuided: A Community-driven Approach for Education in Visualization
Teaching 3D Computer Animation to Non-programming Experts
Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the Course
Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences
Education Papers III
Teaching Computer Graphics During Pandemic using Observable Notebook
Marching Cubes for Teaching GLSL Programming
(Eurographics Association, 2021)
(The Eurographics Association, 2021)Visual analytics involves both visual and computational components for empowering human analysts who face the challenges of making sense and making use of large and heterogeneous data sets in various application domains. ...
(The Eurographics Association, 2021)Most schools and colleges around the world have resorted to remote teaching during this Covid-19 pandemic. Faced with this challenge we experimented with a novel supplement to standard video lecturing to teach our normal ...
(The Eurographics Association, 2021)This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...
(The Eurographics Association, 2021)In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions ...
Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging Teaching in Courses about Virtual Reality and Augmented Reality (The Eurographics Association, 2021)Providing the opportunity for hands-on experience is crucial when teaching courses about Virtual Reality (VR) and Augmented Reality (AR). However, the workload on the educator's side for providing these opportunities might ...
(The Eurographics Association, 2021)This paper describes a Computer Animation course aimed at novice Computer Science and Engineering students with minimal programming skills. We observe that students enrolled in Computer Graphics (and related) undergraduate ...
(The Eurographics Association, 2021)We propose a novel educational approach for teaching visualization, using a community-driven and participatory methodology that extends the traditional course boundaries from the classroom to the broader visualization ...
(The Eurographics Association, 2021)We present a general framework for teaching 3D imagination demanding topics using commonly available hardware for virtual reality (VR). Our software allows collaborating on 3D objects, interaction and annotation in a simple ...
(The Eurographics Association, 2021)This paper presents the concept and experience of teaching an undergraduate course on data-driven image and video processing. When designing visual effects that make use of Machine Learning (ML) models for image-based ...