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    Marching Cubes for Teaching GLSL Programming

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    Date
    2021
    Author
    Ilinkin, Ivaylo ORCID
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    Abstract
    This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer graphics course, it motivates naturally a number of GLSL concepts and constructs, and leaves the students with a sense of accomplishment having reproduced original research. The paper suggest possible variations and extensions that could form the basis for final group projects.
    BibTeX
    @inproceedings {10.2312:eged.20211008,
    booktitle = {Eurographics 2021 - Education Papers},
    editor = {Sousa Santos, Beatriz and Domik, Gitta},
    title = {{Marching Cubes for Teaching GLSL Programming}},
    author = {Ilinkin, Ivaylo},
    year = {2021},
    publisher = {The Eurographics Association},
    ISSN = {1017-4656},
    ISBN = {978-3-03868-132-8},
    DOI = {10.2312/eged.20211008}
    }
    URI
    https://doi.org/10.2312/eged.20211008
    https://diglib.eg.org:443/handle/10.2312/eged20211008
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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