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Now showing items 21-26 of 26
Generative Landmarks
(The Eurographics Association, 2021)
We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ...
Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
The real-time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever-growing research topic. Most research focuses on microscopic (or ...
Film Directing for Computer Games and Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ...
Robust Image Denoising using Kernel Predicting Networks
(The Eurographics Association, 2021)
We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ...
Visual Analysis of Point Cloud Neighborhoods via Multi-Scale Geometric Measures
(The Eurographics Association, 2021)
Point sets are a widely used spatial data structure in computational and observational domains, e.g. in physics particle simulations, computer graphics or remote sensing. Algorithms typically operate in local neighborhoods ...
Tetrahedral Interpolation on Regular Grids
(The Eurographics Association, 2021)
This work proposes the use of barycentric interpolation on enclosing simplices of sample points to infer a reconstructed function from discrete data. In particular, we compare the results of trilinear and tetrahedral ...